So, GC just recently went to bat for discipline priests, and I completely agree with him. They are VERY fun to play, but are overtuned and shields are much more reliable than any other heal. So, here is my proposed solution.
-Retune Power Word: Shield.
Split PWS into two seperate spells. One is Power Word: Wall - This spell absorbs only physical damage and shares a CD with Power Word: Nullification.
Power Word: Nullification: This spell absorbs only magical damage and shares a CD with Power Word: Wall. Both apply the Weakened Soul Debuff. The spell lasts 30 sec or until the shield is broken.
The cooldown of the spells would be six seconds, very similar to Renewing Mist, Holy Shock, and Riptide.
What would this do?
It would cause discipline priests to react pre-emptively like they currently do, but in a smarter way. Currently, discipline priests watch timers to know when to shield, and let the damage come with no second thoughts. With my proposed change, they will have to choose one over the other. Is magical damage more important for this ability? Or is the physical damage from the boss more dangerous?
The fact that you believe this at all is evidence you have never played a healer at a high level, much less a Disc Priest.
-Retune / remove Spirit Shell. Buff Mastery.
Spirit Shell is excellent as a concept. It exchanges the specs healing output for shielding, the niche for disc priests. It lets the class dumb heal, by applying a shield even before damage comes out, and is far too reliable and powerful. Retuning this spell, or even removing it allows the developers to focus on discipline mastery, or a rework to mastery all together. A longer CD on Spirit Shell might work. Another way to retune Spirit Shell is :
While Spirit Shell is active, the priest may now cast Power Word: Wall and Power Word: Nullification regardless of Weakened Soul. All healing done during Spirit shell is applied as additional shields. 20 sec duration, 90 sec cd.
I don't see what this would accomplish at all.
- The current mastery buffs absorb and healing both. It is extremely lucrative for disc priests as most of their contribution to the raid is through shielding. My proposed change to mastery is to remove the bonus to raw healing. The new mastery would be:
After casting Power Word: Nullification, the shield of the next Power Word: Wall is increased by X amount.
After casting Power Word: Wall. the shield of the next Power Word: Nullification is increased by X amount.
Do you like these concepts? Do you think they are viable? Do you think they would be overpowered or perhaps too confusing? Please post constructively about what you think woiuld be a fun change for Disc priests!
I think your ideas are...absolutely terrible.
Since the only thing you care about is 10 man Normal, I'm just going to be blunt - the only thing I
care about is 25 man Heroic. So um...does that mean that everything should be tuned around me, and nothing should be tuned around you? Do you think that would be fair? Or fun for everyone?
I'm going to say this as nicely as I can, because I swear to god, my brain hurts right now: You are basing a lot of your premise on LFR, which isn't a good way to do anything. I can completely shut down everyone in LFR if I am Disc because...well...there's no damage
. For that matter, I can completely destroy bad Disc Priests, Druids, Monks...hell, even Pallies...as Holy. Because...I have the regen (and evil will!) to snipe everything
. You'll never get a heal off. I'll be there first.
But what you don't get is that LFR doesn't matter
. No, really - it doesn't matter. Classes are not balanced around LFR. They're not balanced around 10 man normals, either. They're balanced around 10 man and 25 man heroics. And if you can't keep up with your cohealers as a Monk, I don't know what to tell you. But what I can
tell you is that part of your problem probably
comes from your gearing, gemming, and enchanting choices, not
the fact that "Disc Priests are just too OP!"