Topic Protection Warrior Stat Priority 5.4
As most protection Warriors would agree the current BiS Stat Priority as of 5.3 is:
Hit(7.5)/Exp(15) > Stam > Mastery > Parry > Dodge
(Though I prefer to use a Hit/Exp > Stam > Parry > Mastery > Dodge build)
With many high end Warriors (548+ ilvl) opting to use a straight Mastery build (Due to the amount of Mastery in the Heroic Thunderforged Upgraded gear allowing the individual to get close to 100% Critical Block while buffed)
With the current Warrior changes in 5.4, it would seem that a straight Mastery build would be BiS due to the Riposte changes, and our 2 piece healing for 30% of Damage blocked (Which could translate to alot of self-healing) although it seems Blizzard has insured that won't happen by taking most of the Mastery out of Tanking gear that drops (Although 4 pieces of our Tier include enough Mastery to equal 17.5% before being upgraded)
So when it comes down to it, with our 4 piece and gemming Mastery > Stamina, and Reforging away from Parry/Dodge after being 15%/7.5% capped respectively in Expertise and Hit, it would seem that there will still be quite a gap between fully buffed and the Mastery cap.
So I would like to hear other Warrior's thoughts on this matter, and whether or not you think that a Hit/Exp >Stamina > Mastery would be preferable to Hit/Exp > Mastery > Stamina
Pretty sure it still remains the same as what's been said, and it'll be based on whether or not you're doing 10 man or 25 man. As a 10 man tank going for Mastery is the preferred method simply because you'll be mitigating more damage with it, and simply because you CAN do it this way. However, 25 man scenario's have so much harder hitting mechanics and bosses that you need to have the higher stamina pool.
Nothing's really come up to change that out look, anyway. Not yet, at least. I'm still going to be going for my Mastery cap in my 10 man, and it's going to be achievable. The real situation that's going to be addressed, and myself and a few others in the Protection Warrior thread in this forum have been thinking about, is what's to happen for the tank that hits 100% crit block. Stamina, Crit, or Avoidance.
The soon-to-come number passes may dictate how some of us change our set up. However, I will say that if you're looking at the self healing, the two-piece in ADDITION to the "2.5% of damage returned as healing" trinket will be great synergy, especially on fights that will see our Vengeance soar.
And that's soar without the need to #VengeanceAbuse.
I have been told by many prot warriors that a full dodge/parry build is by far much better for tanking. You get more rage due to always having revenge proccing. That way you can absorb more dmg and keep shield block up 100% of the time. Also your damage will skyrocket with the riposte buff. Any thoughts?
This is an old post. Necro/10
and keep shield block up 100% of the timeNot actually possible.
Also your damage will skyrocket with the riposte buff. Any thoughts?Damage is higher then mastery build, but not to the extent that some people claim.
Yes, and more enrage procs.
dodge/parry build is by far much better for tanking100% subjective, mastery may suit you better. Or your raid team might need that little bit of extra damage from riposte build to beat an enrage timer. It's not as simple as this spec>that spec