Is WoW In Trouble?
It's an old game. It doesn't have World PVP, it's boring.Nothing you just said was true, except for the fact that it is old... No one is going to take into consideration what you said at all, unless you at least show us that you have a toon higher level than 1...
Unlike actual war craft, people cry about dying and don't have competitiveness in them.
So yeah, it's dying. Who cares.
When/if WoW goes F2P, that is when I will cease to play.
Unfortunately the whole market is doing it, so there won't be anymore games for me to play online. I'll just have to be satisfied with single player games, I guess. Skyrim was awesome.
I'll just have to be satisfied with single player games, I guess. Skyrim was awesome.
If you've never tried it, pick up Crusader Kings II from Paradox. Very high quality game and infinitely replayable.
Europe's still cranking out solid games. They're just not as well known in the U.S., that's all.
But no, WoW isn't in trouble. By gaming standards, WoW is 100 years old. While I have my issues with the game, the very fact that more than 7 million players are still playing a game almost 9 years old is a testament to how good the game is and how good the developers are at reacting to changing expectations.
It's not as big as it once was but it is still bigger than anything else out there, long after every WoW killer that has come along went F2P.
08/13/2013 11:47 PMPosted by AblackkmannIt's a plus for me. That's probably 699k nasty or rude players less for me to put on ignore.
Yeah because this is how ELYSIUM came to being.
Don't wory Matt Damon comin for ya city!!!
Gross Matt Damon is so annoying. He was awesome in team America though. That's the only movie he's been in that I liked snort.
Not really yes or nor.08/13/2013 11:02 PMPosted by Deminarias it normal for WoW to start loosing that many subscribers in such a short time?
WoW's standard for sub loss is for WoW. We don't got any similar thing to compare it to.
It's a fair concern...that many people will just play to see the content, and those that can't get into raids will just play the LFR's to see them, cancel there subs and then come back when the next raid comes out?
People have been doing that for years. The difference now is that less new players are coming in to make up for both real losses (people who never come back) and the temporary losses you describe.
There is a lot of "the sky is falling" going around and there has been since before Bliz announced the 12 million number. Back then, people were worried because subs seemed to have stalled out at 11 million.
The thing to remember is that no one expected WoW to be as big as it got. Hitting 4.5 million subscribers by the end of their first year was not only unheard of, it's never been repeated in an MMO. And then, they topped themselves.
I think Bliz made a few mistakes that drove some people away. I have never understood why they thought shared lockouts was a good idea. Separate lockouts kept people playing.
I also think the changes to class mechanics starting in Cata hurt subs. Bliz continues to try to adjust classes to make them better but I know a lot of players who left and never came back because the classes they loved no longer resembled what they were. I was reminded of an ad for Madden 95 or 96, it said something along the lines of "what do you do when you made the best football game ever? you change everything.' They did change everything and it sucked hardcore. I do not understand why Bliz took something millions loved and completely changed it.
But you also have things like dying realms getting no love in Cata and then xrealm zones that, while a good idea on paper, didn't fix any problems dying realms had. Virtual realms will finally address this properly.
Forgive me for being wordy, I'm quite tired.
Bottom line, subs will likely keep falling for a while. Some of the most glaring problems, dead servers for example, are finally being fixed but for some it's too little, too late. For everyone else, eventually we will reach a point where subs level out. The latest drop was less than the last. Azeroth will be around for those of us who wish to visit it for a long long time, even if subs continue to fall.
BUT we aren't. WoW is thriving. AFTER substantial sub drops, WoW still has more subs than if you combine the next few most populous MMOs.
Huge player base with very vocal minority of doomsayers does not equate a failing product. The closest analogy would be if there were still nearly 8 million people playing Halo 2 online (rabidly popular game in its genre released same year).
Halo 2 players online: 0 (since 2011)
WoW players online: 7.7 million
Or you could compare it with Everquest (same age, same genre):
Everquest players: estimated less than 1 million. Last official count was 500k.
WoW players: yup, still 7.7 million.
Now, where was the problem?
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