Patch 5.4 Developer Interviews - Updated 8.26

90 Draenei Monk
18635
i think it'd be cool if instead of reporting to varian at the start of every new xpac, we go to our race leader. that way we get a quick and easy explanation from what they want out of us, their goals in whatever the new mess is, some feeling of relevance of what our race is up to, and all without a huge amount of effort. Maybe even every patch, but certainly at every xpac. Is that a lot to hope for?


That would certainly help. Being sent to Pandaria to save Varian's brat seems very human centric and doesn't really take other races into consideration. I really don't care about saving Anduin.
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90 Draenei Warrior
14145
08/29/2013 11:43 AMPosted by Lena
i think it'd be cool if instead of reporting to varian at the start of every new xpac, we go to our race leader. that way we get a quick and easy explanation from what they want out of us, their goals in whatever the new mess is, some feeling of relevance of what our race is up to, and all without a huge amount of effort. Maybe even every patch, but certainly at every xpac. Is that a lot to hope for?


That would certainly help. Being sent to Pandaria to save Varian's brat seems very human centric and doesn't really take other races into consideration. I really don't care about saving Anduin.


That's actually a fantastic idea, and one that has been done before except on a much smaller scale in WoW. Back in the Zombie Outbreak event prior to the launch of Wrath, the main questline saw us returning a sacred artifact that the Scourge wanted (complete with a haunting spirit pestering us to just drop it and walk away) not to one specific person but to the racial leader of your particular character. So, for Yin here, I turned that thing over to Velen.

Perhaps Blizzard ought to re-explore something like that, but think bigger and better with it. I'm sure it'd give not just the Draenei something to look forward to but all races, Alliance AND Horde alike.
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90 Gnome Mage
13330

My friends and I have a running joke. If you're a Monk leveling through Pandaria (or a Pandaren for that matter) it's a bizarre experience, because no one recognizes you. They treat you like as much as a freak as everyone else. Now, obviously its unreasonable to ask to have different quests. But it's the bare-bones minimum to ask to see different text when chatting with NPCs.

Anyway, the joke: "We don't see many of your kind around here, Monk," says the Pandaren surrounded by Monks. We use it as slang for when something small catapults you out of immersion in a game.



Same thing happened when I took my lowbie dwarf hunter over to Azuremyst Isle so she could have an Elekk someday. At the camp with the shipwrecked sailors, the dwarf was so surprised to see her and didn't really know what she was. "I think you need glasses!" she /yelled at him. "I'm a dwarf just like you!" All to no avail.
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100 Troll Druid
15025
To be honest. Until the last blizzcon back in 2011 and the events that unfolded with cannibal corpse and others etc. I don't think kosak or metzen even knew how the alliance players felt cause there out of touch with them . And there still out of touch otherwise they would understand why the siege doesn;t seem like some big deal for the alliance . It's not the fist pumping moment. Some examples of a fists pumping moment could be.

--Alliance taking back undercity as an alliance capital.
--Getting back all the lands lost during cata to the forsaken and horde
--Gilneas becoming an actual city instead of having to be shipped over to darn to finish the
leveling.
--Alliance hero's actually doing something to stop horde advancement instead of just
standing around or having to be written in a book in order to get face time.


If invading Ogrimmar and killing the warchief isn't good enough for you I don't know why any of the things you listed would help.


Or how about having metzen and kosak actually play threw some alliance characters to get a better prospective of whats not going on for the alliance. As of right now they have lost touch with the alliance community. But doubt they care. They got there money.


I think this is closer to the truth (minus the part about developers not caring about lore). The alliance doesn't need victories, it needs story development.
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90 Gnome Mage
13330


1) They're ridiculously biased in their writing. They write first for the Horde, then copy/paste for the alliance.


"A gift of thanks for escorting the Tauren caravan." Hm, those Tauren looked a lot like Night Elves to me; maybe I need new glasses.
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90 Gnome Mage
13330

Using the issue you noted as an example, we have to ask ourselves questions like, "Do we want to make sure Pandaren questing in Pandaria have a lot of unique VO and quest text, or do we want to design a rich gameplay experience on the Isle of Thunder in patch 5.2?" That's not literally what it came down to, but sometimes the choices are that stark.


The quests don't really need unique voiceovers. As for the text, just hire me as a lackey and I'll check that stuff (for a nominal fee!)
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100 Gnome Mage
17995
Now, obviously its unreasonable to ask to have different quests. But it's the bare-bones minimum to ask to see different text when chatting with NPCs.


What happened to WoW that this seems unreasonable?

For a game that started with 1) class quests 2) 2 opposing factions 3) 2 classes that were faction specific (Shaman and Palis) -- I think it is very reasonable to expect some amount of variety dependent on the race and class you play.

I'm not saying they were perfect. But the bare-bones of the game had very unique compelling leveling experiences on either side. I've leveled MoP as both Horde and Alliance. And I have to say, aside from the very first couple quests in Jade Forest (and 1 very short questline in Kun Lai Summit) the leveling experience(s) are identical.

This also goes back to the Warcraft RTS's.

The only thing I see and truly like that is bringing this back are the class specific quests (but they are very, very few and far between -- like one an expansion)(ie Lock green Fire quest. Rogue Legendary questline. We need more of these type of quests).

P.S. -- GC comments about wishing racials were gone, and complaining and removing class quests, is in exact contradiction to what both Warcraft and WoW have stood for.
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90 Tauren Warrior
11925
My friends and I have a running joke. If you're a Monk leveling through Pandaria (or a Pandaren for that matter) it's a bizarre experience, because no one recognizes you. They treat you like as much as a freak as everyone else. Now, obviously its unreasonable to ask to have different quests. But it's the bare-bones minimum to ask to see different text when chatting with NPCs.


To be fair, Lorewalker Cho's starting dialogue with a Pandaren explicitly mentions that he never thought he'd see someone from the Wandering Isle. I guess it's like immigrants visiting the mother land. To everyone else they look the same, but to the locals, they can spot you from a mile away.

After having that as my frame of reference, it made more sense that the other Pandaren still talk about you as a stranger / foreigner.

Of course, the thing that never made sense to me is how Peak of Serenity has masters of all races...
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90 Draenei Monk
18635


Of course, the thing that never made sense to me is how Peak of Serenity has masters of all races...


Except draenei, there's no draenei master.
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90 Night Elf Mage
9850
My only thing about that response is this. If you guys always say you want to make the best game possible. Then this is something that should have been addressed when the game was in development. There is so many things you Blizzard say that you have to look at every angle but when it comes down to it, why wasn't this looked at every angle in the development, and so many other little issues and some big issues.
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90 Blood Elf Mage
5525
Just from someone who came back since a long abstinence. I really doubt that the Devs don't care about one side, or can't understand it.

Several years back the Horde players complained all the time how much better the Alliance has it (storyline, flight paths etc.), and you still hear that from some people whenever Horde loses an AV (= constantly).

I agree though that the storyline atm. doesn't sound that appealing for Alliance players. I just doubt that it's intentional, or that they don't care.
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5 Orc Hunter
0
If metzen and kosak actually played threw the quests then they would see the flaws. It's not hard to see that they didn't . Seems more like they rushed threw making quest kill x amount of mobs here , hail this npc here = get exp . They got there money that's all that matters to them. If they actually took the time and played threw alliance questing they would see a lot of what the player base is experiencing but its hard for someone to see the problems when they been always being praised and told that there doing awesome jobs. Over inflated ego's get the best of us all at times. Metzen already deals with story for 3 games as it is , Diablo3 , startcraft2 and wow. How can he even know how alliance players feel when hes having to deal with other game titles . After hearing kosak's interview , it showed that he didn't understand the alliance player base cause he lost touch with it. Same with metzen. When a story dev doesn't understand why players of a specific faction are upset. That shows he isn't connected with them. And then they wonder why players are upset. From an alliance standpoint , I would just let the horde destroy itself from the inside . The siege is not a fist pumping moment for alliance players. If subs keep decreasing hopefully we can get new writers .

Also kosak mentions in the interviews how he doesn't want to alienate the horde player base by giving the alliance some massive wins ,yet they alienated the alliance playerbase already with cata by giving the horde a lot of wins. And he still doesn't understand why alliance players are upset. hmmm really?
Edited by Sendrunna on 8/30/2013 12:27 AM PDT
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90 Troll Druid
11630
Sometimes I'm not sure the Horde vs Alliance dichotomy is good for the player base. We spend a lot of time being mad at each other, pitted against each other and encouraged to fight.

Maybe it wouldn't feel so threatening if the developers were able to take a completely neutral stance on the horde/alliance relationship. But they don't.

http://www.youtube.com/watch?v=dBTHRrrN0E4 - Alliance battle Cry

http://www.youtube.com/watch?v=W438X0O8jzk - Corpsegrinder Dissing the Alliance at Blizzcon

then the most recent interview with Kosak - http://www.youtube.com/watch?v=osB0_0G5N8g - to me made me feel like they were making fun of my faction.

"YOU'RE ATTACKING ORGRIMMAR! WHAT MORE DO YOU WANT? .... (then in a silly sluured voice, "thier like yeah, um, whatever".

It feels like a parent picking favorites with their children. It starts going beyond just the lore. It starts to feel like the dev's pick a favorite player base. I feel like the devs don't like me because I play alliance and prefer the more "reasonable" Horde players. I say this not because of anything that happens in game or the story, but because of their own interviews, their own answers to Q+A panels, their own reactions when they are in the "Horde Boy's Club".

It is disenfranchising to say the least. In the future, stay professional. Next time an interviewer with an obvious Horde bias asks about a fist pumping moment, don't fall to mocking and dissing the alliance player base. Say something factual, "We had planned that the Alliance would see the Siege of Orgrimmar as a bumping moment" and end it there. If you are feeling particularly generous you could even try to emphasize with that Alliance player base, "we see now that the Alliance player base doesn't feel that helping in a Horde civil war is fist bump worthy - in the future we will try create more interesting Alliance stories."

I do believe what Zharym said: that the devs care deeply about the Alliance story. But at times I feel like they don't care about the Alliance player base. I understand that the developers might have a personal preference for one faction or the other, but it is possible (and necessary) for the creator of the game to be kind to and respect both sides of their player base. Even if/when a certain side is bugging the crap out of them....
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I love this game; I really do. Despite a few less-than-stellar sequences it’s still my opinion that Blizzard has done a fabulous job with their creation, and they continue to give us amazing entertainment at the low cost of only $15/month.

However:
(quoted from Dalius' post)

. . . I don't cut the developers, games designers, and their management any slack... and the simple reason is Blizzcon that year.
[ . . . ]
decided that sanctioning the entertainment which blatantly bashed the Alliance was an awesome and well use of their time and money. Which sparked an even bigger fire storm and added even more crazy static to their feedback...it would be disingenuous now to absolve them of any culpability now.
[ . . . ]
In other words they get no sympathy and bore no excuses - they made their job harder at an already difficult time for the cheap laughs at half their peeps. I expect that attitude from teenagers not a game company.

That Blizzcon incident was a PR disaster, and I think the Warcraft devs will be reaping the whirlwind for many years, even if the details are forgotten by most.

The Blizzcon thing was definitely the moment that my disillusionment set in, for the reasons that Dalius describes above. I came close to quitting the game because that incident left such a bad taste. To a surprising extent it destroyed my enjoyment and immersion in this game world.

I got over it and continued my subscription, but my playing time hasn’t been quite the same since. I happily accept the lore and story as told by Blizzard, and I don’t get upset at the small stuff, not even at the uneven quality of the Horde and Alliance experiences . . . but I am more aware of it now. I don’t object to Horde actions driving the main story; I think that’s inevitable because the Alliance has always operated in reaction to the Horde threat; they had no choice. Otherwise they’d probably just be living their lives and quarrelling among themselves. I’m perfectly aware that game-play is more important than story if a choice must be made, and I don’t object to fictional characters acting irrationally, because if they were always sensible and logical there would be no stories. (Though established characters and groups acting way out of character can be a bit disconcerting.)

There is a real issue for many players over this uneven Horde/Alliance situation. It does exist, even though the reasons and explanations offered by posters are often poorly articulated and sometimes nonsensical. I’m not sure there is a solution in-game at present, but . . .

I do feel very strongly that Blizzard must first make an attempt to remedy their corporate culture that allows a strongly one-sided faction preference to be publicly displayed and celebrated, and that allows the public mocking of the faction that is not favoured. That isn’t cool, guys.

If the coming Blizzcon can foster an atmosphere of good-natured rivalry between the two WoW factions, instead of contempt toward one side (however much of a “joke” it’s supposed to be), it should help. I can imagine an acceptable situation where there are two evenly matched faction-favouring teams within the company itself, cheering for their own sides and trading jabs and “jokes” but NOT aiming at their customers.

Succeed at all that, and you may perhaps be able to do something about “fixing” many Alliance players’ perception of a blatantly Horde-centric game.

.
Edit: I may have posted this in the wrong thread. Can't find the post I was responding to. However, it fits well enough here, so . . .
Edited by Trilliam on 8/31/2013 8:56 PM PDT
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90 Worgen Priest
9400
It really isn't that bad; I always thought of it like the relationship between Newfoundland and England. It was just a colony that no one has heard from in a rather long time or one that they thought had been lost. Some of the old traditions and tongue remains (maybe even a different accent?) but enough time has passed to become a different/modified culture.
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90 Draenei Warrior
14145
There's something I just thought of.

Zarhym mentioned earlier that it's much more difficult for the Devs to change story elements than the design elements in the game because, for the most part, the entire story is already set in stone and there is nothing they can do, per se, to change major stuff around. To that, I say...

*Pose*

OBJECTION!!!

May I present to the jury one Bolvar Fordragon. Now you might be asking yourselves what does Bolvar Fordragon have to do with all this? Well, in Wrath, it was originally intended that we, the players, would fight Bolvar alongside Saurfang the Younger in ICC in a council-like encounter. That plan, however, changed when the fans made it a point that they felt that Bolvar was getting the short end of the stick; that he did not deserve such an inglorious fate. And you know what Blizz did? They CHANGED his fate. Sure, one can argue he got an even SUCKIER deal considering he's now the new Lich King, but one can also argue that it's a much better fate than ending up as a Loot Pinata every week. As to why this pertains to this current discussion, this was a MAJOR change to the story and how it would all end. A MAJOR change that they went through with because the fans asked for more Bolvar. And they GOT IT.

To say that nothing can be changed, ergo, is not at all true; it's whether or not the Devs desire to change it based on our input. They've demonstrated they are capable of that in the past; it's high time they demonstrate it again in the present before things get even more out of hand than they already are.
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90 Draenei Monk
18635
I would like to say thank you to whoever put the dwarves and gnomes in Ironforge and Gnomeregan(respectively) tabards in Siege of Orgrimmar.

It's a small thing, but it's nice to see Blizzard listening to complaints about racial diversity and actually implementing something, however small, into the game. I hope to see more things like that in the future.
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100 Troll Hunter
17165
we have to ask ourselves questions like, "Do we want to make sure Pandaren questing in Pandaria have a lot of unique VO and quest text, or do we want to design a rich gameplay experience on the Isle of Thunder in patch 5.2?" That's not literally what it came down to, but sometimes the choices are that stark.


This sentiment is becoming common in blue posts, and it really has no reason to be there. This is a Blizzard business decision; it doesn't matter to me as a customer, it is entirely internal. That isn't to say it isn't valid, but customers don't care about your internal business decisions, nor should they.

Let's put this in a different frame; if Ford gets feedback that customers would like better fuel economy, they have to evaluate this information and make a business decision. It goes without saying that they have limited resources, and they have to use them wisely to provide the best product possible to their customers. They could decide that, although they are getting feedback regarding fuel economy, they would rather spend their money on improving the safety, or performance. Ultimately, they want their product to be as competitive as possible, and a business decision must be made regarding how to spend company resources to produce the best vehicle possible. However, you would never expect Ford to ask their customers if they would prefer fuel economy or safety; the customer wants both.

It isn't that the information coming from Blizzard is wrong, I'm sure there are difficult decisions concerning company resources daily, but as a customer, I don't care. I never will. I will always want a pony; I'm pretty sure I was promised one.
Edited by Doppelganger on 8/31/2013 7:43 AM PDT
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100 Human Warlock
10685
GC states that they want future legendary weapons to be obtained like the legendary weapons in old school WoW, which is one of the most silliest things I've ever heard. For the sake of a player that wants the legendary, whether it's because it'll help their guild with raid progression, it'll boost their DPS in PuG's, or because they simply just want it for the sake of having it, they should be comforted with the fact that they'll eventually get it.

Everyone pays to play this game in order to receive some type of satisfaction/enjoyment even if that enjoyment is attained through trolling, however, and since they are just using their game time to troll, they may not spend the amount of time focusing on getting mounts/achievements/vanity pets that other people spend, therefore, shouldn't everyone be able to obtain what they desire in a virtual game in which they pay for? That's rhetorical, if a person plays a game, they expect something out of it. Some people will never get Invincible, Deathcharger's Reign, among other things, even if you play for years. I know Warlocks are excluded from using the Warglaives, but I just wanted them for the vanity, and it took a very long time for it to drop, some people have never received that kind of luck. You can reason that I'm stupid for wasting my time farming an item I don't need, however, I can reason that hardcore raiders are stupid because they waste their time raiding in order to obtain mounts/achievements/gear when it's "relevant", which in the end, is just for the sake of vanity/pride, which is the worst of Sha's hur hur hur. The system of having to go through a chain quest in order to receive a guaranteed legendary item is a good system with the only flaw being that you may have to go through the chain quest on multiple alts, as Ion has stated. They need to increase the RNG of some items in order to satisfy the needs of their clients. How about rare mounts like Invincible become obtainable after meeting a certain requirement or requirements while still being obtained only through dropping?
Edited by Farricus on 8/31/2013 11:47 AM PDT
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100 Pandaren Shaman
6940
YOu guys rush CAta n NOW holding Mist WTF just give me 5.4 i have nothing to do sick of the wait Abansen Coño
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