DK Tanking FAQ - 4.3 [NOT CURRENT]
Besides, anything I'd ask you to do would just be things that I don't want to do because they suck, and I'd feel bad about that. :P
Overall two thumbs up!
My current priority only uses RS if 1) RE could proc and 2) RE would proc F/U/D, so that will be a discrepancy.
Casting Lichborne classifies you as "Undead" for 10s (so if you highlight over yourself, you'll see that "Undead" designation), which means you're no longer classified as a "Humanoid." Consequently, you can be shackled, be feared by a paladin, and a few other things for that duration. Death Coil only heals targets who are classified as "Undead."
Just test it out. If you target yourself, try and cast a Death Coil on yourself. It won't work.
Way to post that in the Beta forums. :P
2. I think that will probably be the default behavior, but I'd stress more on using BT as often as possible with specifically Blood runes, not just any rune. F/U will regenerate back as F/U, so getting a death rune with F/U is only shortening the cooldown, not literally actually giving you another rune.
4. Define 'boss attacks.' If you mean auto-swings, probably not. 4s is a really long time. You essentially just washed out all of your previous 5 second window. 2s is my personal limit, barring specific fight mechanics. Yes to never having FF && UU all up at the same time.
5. Not sure what I think on that, because it depends on what the boss is hitting for. As I'm sure you're aware, getting a minimum heal means you're healing as if you took damage that you never actually took, meaning it's a gain (for that interval). The drawback to that is potential spikiness.
It really just depends on how hard the boss's individual swings are. The only boss where I have deliberately not gone for minimum heals is Zon'ozz, and that's because at high stacks he can easily hit you for 60-70% of your HP in a single swing. I don't avoid the minimum heal there simply because of the fact that it's the minimum heal. I avoid the minimum heal because it's better to stall DS's there. I wait on the DS because, if I don't, without some serious external healing, there's a pretty decent shot that I'll get owned without a CD.
On any other boss, I don't pay attention to it at all.
6. Bounds are fine, but I'd shoot on the lower end of that bound. The player will probably be playing at ~150 ms. An average reaction time is around ~200 ms. However, the player can see runes regenerating, and when the player uses RS, the player should know that RS could proc a rune and to watch out for it. The only part that happens completely out of the blue is the damage that you take from auto-attacks.
This is not meant to be a replacement for existing introduction guides. It is intended to promote intelligent discussion on various Dragon Soul fight mechanics and cooldown usage.
I appreciate suggestions, and please provide World of Log examples when refuting 'healing required' claims.
(Before commenting on my spec, read the Heroic Madness strategy for how we did it at 10% nerf without rogue slows)
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