Cauterize doesn't actually let you die so you don't lose threat or drop debuffs.
The damage from cauterize can be absorbed by mana shield and mage wards, or iceblock will make you immune from the damage.
Q: Living Bomb refreshes the duration now, is this good or bad?
A: For AoE, bad. For single target raid fights, good. The DoT will do more damage over time than the explosion in the 1.5 it takes to cast a new Living Bomb. Contrary to the old days, it's better to let Living Bomb keep going.
Thanks for this -- good stuff. Gave it the good kind of thumb, and I'll report it for stickiness if I ever figure out how to report things on these forums (the internet is hard).
Isn't there now some less-than-obvious interaction between haste and # of evocation ticks? I've been meaning to look it up. Seems like something worth including here, if I'm not making it up.
- The basic damage expression for a generic spell [DPS = (hit rate)*(damage multipliers)*(haste multiplier)*(base damage + multiplier*spellpower)*(1+crit multiplier*crit rate), or what have you]
- AB's mana/dps multiplier as a function of stack. I, for one, failed to guess correctly what the tooltip meant, mathematically, the first time I read it.
I can include that explanation if people think it's needed.
Doesn't Hungering Cold count as a freeze effect aswell for the purpose of Shatter / Deep Freeze?
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.