You must not use a glyphed Sinister Strike or Plan to spec Ruthlessness.
The RNG won't provide such an easy to plan out combo point generation and expenditure.
You must not be very good at reading comprehension. GoSS is 20% proc rate. On average, 1 in every 5 SS's will give an extra CP, or, put another way, buy 5, get 1 free. Yes, sometimes you'll see streaky behavior that will accelerate the rotation, but I was demonstrating an average case - and I did in fact account for it - note how I say 4 (or 5) sinister strikes used before each finisher?
Yeah, sometimes Ruthlessness will proc or GoSS will chain proc and it'll only be 2. GOD FORBID you need to think and make decisions.
You tied the amount of combo points generated into a timeline of when the different stages of BanditsGuile were active...trying to show how smoothly everything works out. This is not the case at all.
The RNG of the Sinister Strike Glyph coupled with having the Ruthlessness talent or not having it and again affected by the RNG of Combat Potency / Main Gauche tranlates into your hypothetical example being nothing more than a perfect case fluke that isn't a likely outcome nor could it be repeated with any regularity.
The micro management required to get the most out of this talent is absurd when compared to the requirements of other classes in the game even on tank and spank fights. Fights that require movement (not just target switching) can cause the loss of any stage of the buff if you are off target for 16sec+ . Redirect will not change that.
While you can continue to believe that this talent will seperate skilled and non-skilled players by producing better numbers on the meter, what, in reality, it does is provide a distinction in players performance due to random number generation, buffs outside the player's control (such as heroism), fight mechanics that involve movement at an inoppertune time in the BG buff cycle...in otherwords...luck.
Luck is not skill.