I'm not sure where the hate for this spell is coming from, other than that it's not as mindless and faceroll as CoH/WG.
I don't mean to be rude, honest.
But I fear it may be true. This is certainly what I hear with most of complaints against it-
No other healer has to do this, this is random, etc. All of these amount in my mind to "This isn't as easy to use." And that is exactly the same as saying it's faceroll- faceroll and easy are roughly the same, seeing as 'faceroll' comes from being able to hit the key (or map to to a large zone of keys on your keyboard) and have it work just like that without further consideration. It isn't literally faceroll, of course, but the sentiment is there- faceroll is just a meaner way to say it. I may deserve to be said, though
Sorry for the explanation there. Sometimes faceroll gets thrown around too much- I think it may apply in this case, wanted to explain why.
My next big thought:
LoD IS more difficult to use, but is also has ADVANTAGES- Most potently, it can be cast potential twice as often or more than CoH or Wild growth. That is HUGE, everyone!
I can virtually guarantee that if we ask for and get an LoD that is 'easier to use' it will come with a cooldown matching and balanced with the other spells that are 'easier to use'- 10 second, like CoH and WG. I'd rather keep the more difficult LoD on no cooldown, please.
Do ya'll see what we mean when we talk about advantages and disadvantages? Some of the disadvantages, even WITH the z-axis business (and Arnath, just because you haven't seen it doesn't mean it isn't a bug. This one is so plainly a bug it's crazy- it's like assuming getting Martin's fury instakill shirt and using it to get world first Yogg+0 kills isn't cheating- it's OBVIOUSLY so, and we'd be wise to assume so until specifically told otherwise. :) ), some of the disadvantages are just incredibly contrived-
-because most of the time, we'll be in with the melee, whacking stuff, using HR, and hitting the ranged, who often automatically arrange in a sort of semi-circle around the boss, with LoD when necessary. If we get knockbacks and someone needs a heal, we'll use HS or WoG- HUGE raid damage+knockback would be a situation where we'd be at a disadvantage, but I'll be sure to be back here talking about it if we see that mechanic. Under normal circumstances, Latency won't be a HUGE issue.
Meanwhile, we can use LoD twice as often or more, we can throw them out in three different sizes if necessary, and yet, it does comparable healing to the others. Please give it a solid shot as a difficult to use spell. This is the kind of thing that skilled players BEG for- an ability with room to become extremely powerful- IF you grow skilled at using it. I admit that my skills may be too rusty from facerolling my way to the top of the meters in LK, and I'm dang excited to learn!
Also, I just read a similar thread at MMO-Champion, and this was too delicious:
Is Light of Dawn a Circle of Light? No. Does it have to be? No. Why? Because it bloody works the way it is.