Monk Tank......HELP ME!!!!!!
Blackout Kick is a Brewmaster's primary active mitigation tool and if they aren't using it, it is, as Tersia said, like trying to heal a Rogue tanking.
Normally as a healer you can heal more than necessary for lower level dungeons, so just try to heal them a lot, pre-emptive healing on a monk normally works. Your power word: shield, keep renew up, and ensure you're ready to cast that one instant heal you have (for holy, I've never played disc so...).
But a monk played improperly will suck to heal. The main thing they need to do: always keep guard up, normally the instant they start a pull (and they need to make sure they use tiger palm to improve guard by 15%). After that they should be using blackout kick to improve stagger rates and increase their parry. And further they should attempt to use their own healing spells to help accompany yours (such as zen sphere, and expel harm).
If you're ever having problems simply try to tell them. Offer some tips, watch their buffs to see if they're using their own spells properly. If they're still being a jerk and just not listening to you then leave, lol.
A monk tank that is playing poorly is a mana sponge. That said, they don't actually get all of their tools until the upper 70s. so it may not be 100% their play. Another thing I've found is that the Wrath 5 mans are actually pretty rough for a group of 68/69s to get through even though they can start queing for them. Far better IMO to stick to the Outland dungeons until you hit 70 if you want to level via dungeon chaining.
They get Blackout Kick in their late thirties, iirc. And just having that is enough to keep them from being a mana sponge. If the tank isn't using Blackout Kick and Guard, it's a play issue, plain and simple.
They also get Fortifying Brew very early, as well.
A lot of people talk about monks being a tank that takes a lot of skill to play, which I don't quite think is accurate. It's more like the punishment for being terrible is higher than other tanks, but playing a monk at a reasonable level of competency isn't too difficult. If you don't know how to make good timers / auras for stuff it might suck - but I guess that's true for most specs.
Unfortunately, Blizzard decided it was a great idea to give Brewmasters Breath of Squish at a low level, so most brewmasters will be spamming that instead what they should be spamming. Please do your part to spread the word about how bad of an ability Breath of Fire is.
Purfiying Brew doesn't come until around 75, but keeping Stagger up helps smooth out the damage. Guard should be used regularly, Fortifying Brew if they're about to die. They also have Gift of the Ox (which comes around 60's or 70's?) and can use Expel Harm without a CD if they're low on health, so self-healing should be a prevalent thing for them as well. Just those tips should help get you through for the most part (if you happen to come across a bad one). Raid Tanks are a bit more complicated.
Guard comes at early levels and is usually enough to keep them alive by themselves as a single Guard will absorb more than their full HP sometimes. Once they get Blackout Kick and Teachings of the Monastery they have to spend their chi on keeping Shuffle up all the time instead of spending it on Breath of Fail. Expel Harm wont do much at low levels because it doesn't heal for much without high vengeance, which is rare to build up high at low levels; Gift of the Ox orbs, however, will heal for a damn ton of your health before Cata at least.
I mean I main a monk, you'd think I'd know.
In normal PUG group play however, I play extremely defensivly, BoKs galore, guard every proc, and clearing stagger every couple of seconds. It's a really fun tank, I'd recommend you try it!
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