AE heals. Remember, the encounters are balanced around the class abilities. If we chill out AE heals, the encounters won't demand them.
Here's the thing. Previously when we were discussing the strengths and weaknesses of Wild Growth and Circle of Healing, a similar statement was made. The discussion came to a point where Blizzard said they would ease up on AE healing moving into the next expansion (Cataclysm).
Instead we got the opposite. More classes began receiving AE heals attention, creating an issue with mechanics becoming too easily countered by smart heals. The result was increasing the raid DMG to compensate for the AE strengths. Then it became imperative for more AE healing classes to be brought in, which created an issue with class stacking. More attention was given to other healers' AE toolkit, thus creating another issue where AE heals out countered boss mechanics, leading to more raid DMG and continuing today where half of a raid's healing can be attributed to AE heals or absorption.
If Blizzard were to ease the raid DMG output, they'd need to nerf AE heals to compensate and discourage players from using AE heals instead of single target heals. Nerfing AE heals would result in less raid dmg, then less AE healing, so on and so forth.
Sadly, this would create an instance where single target healing would become more prevalent and teams would migrate to stacking strong single target healers, which would cause the weaker single target healers to get sat more frequently. This would lead to buffs to those classes and eventually we would be in a situation where boss mechanics were negated by super strong single target healing, thus resulting in additional raid dmg to compensate for the strong counter of single targets. This would require players to use more AE heals, which, again would lend itself to taking the stronger AE healers, ignoring the weaker ones.
We are then back to where we are now.
This is not an optimal rotation of events. What would need to be done at this point (here and now) is to open up discussion on how the direction of healing should go forth in the next expansion.
So to that extent I want to open up the discussion to help the devs find the right direction for healers going forward.
Some things I personally find:
AE healing atm is a necessary evil. No real thought goes into it, just mash on CD when and if raid dmg will occur.
Most smart heals do all the work for us.
Raid CDs have become so prevalent that they are no longer seen as situational, but more as at X point in the fight you will use Y ability. This is not exactly interesting gameplay.
Single target healing is generally comprised of fast, expensive spells.
Slow, powerful heals are usually wasted by the time they get out.
Niches were squashed in favor of the more flavorless healing styles.
There aren't enough interesting options for healing.
Abosrbs are far too powerful, which makes abosrb healers fantastic choices, yet a team without those healers, has to work much harder than those with.
Unique healing styles are discouraged by design.
Some options to consider:
Encourage deviant healing styles.
Perhaps allow heals to work off other heals in different ways.
Discourage proactive healing in favor of reactive healing or even the other way around.
Allow healers to contribute to the group through other means aside from dmg abilities during downtime.
Perhaps allow for synergy between different healers, allowing them to complement each other to discourage class stacking and encourage diversity.
Create more unpredictable dmg.
Rethink Spirit as a stat. Its not interesting. Maybe have it work well with other stats.
What are your ideas? What do you specifically like about healing and what do you not like about it and why? What are your crazy ideas for the future of healing?
Remember the more detailed and specific you are, the better. Statments like: this sucks because its stupid, are not helpful and detract from your concerns. Try to explain WHY it sucks. What is it about that particular spell that you hate? Do you have an idea to make it better? Spit it out!
As always, don't attack people for their ideas. You can attack an idea, but don't attack the people.
Don't be lazy, read the post.