The talent currently exists for two reasons - to "complete" Elemental Reach's job of letting us stand at 40 yard range, and to buff our buffs to make them more usable on fights with a high degree of spreading out. When you're not required to stand at absolute maximum range (5 yards less is usually not overly punishing, afterall), or the fight doesn't call for your raid to be heavily spread out, it provides no benefit to you personally, so it's something you would always prefer to skip in favor of taking less damage or something along those lines - but then you'd have to go back and respec for fights with spreading.
I suggest that the talent simply be removed, or changed into a talent that affects our defensive-type totems (Like the old Guardian Totems/Earth's Grasp). The effect that improves the range of our buffing totems could then be turned into a glyph (which makes a heck of a lot more sense given its situational nature - it's a lot easier to swap a glyph around for a fight then to have to go back to town to respec), and Elemental Reach could take care of its whole job in one place rather than having to outsource part of it to an Enhancement talent.
Elemental (and Resto) would have more free points to spend no matter the fight design, Enhancement could have the longer range totems where appropriate without giving up damage talents, and there would be no more complications.