Who said I'm here to be impressed? I'm just "putting you in your place" right? Putting that other guy "in his place" then posting false information as if you knew what you were talking about ends up decaying the effectiveness of this thread.
Don't post without doing you're homework. It never helps the situation.
It just seems that blizz is using this time as a sociological experiment to drive out people from the ret spec yet it was never as good as holy or most classes for the matter in the first place. Less than a month left and the ret spec is extremely unpolished for pvp, the only class that can't dps because of the single most accessible counter in the game.
My my so confrontational little missy, finding things to complain about when I'm trying to agree with you. Can't say I mind it but only because you're a qt. <3
Anyway my homework is what I've run into in world/arena/bg/duels. Duels don't really mean a whole lot in the grand scheme of things since, as GC has said a few times now, the classes aren't balanced around 1v1 encounters. As rets we're never going to be super awesome against frost mages. With our new Cleanse we won't be relying on Freedom as much and maybe then Long Arm will be a more useful gap closer. As said, I'm sure if the dispel spam is totally out of control at 85 Blizz will do something about it.
In organized pvp you shouldn't have to 1v1 every opponent and you shouldn't charge into a group intending to rambo it up. It's not common to jump on the ret paladin, at least not in world/bg pvp. With focus being shifted to rated battlegrounds we'll see if we're as useless as you insist. Doom and gloom about rets all you want but honestly, post 4.0, things could be A LOT worse. We could be hunters! :o
While the cleanse change is 100% nessecary, it is left unfixed so proper testing cannot be done. My arguement of us being useless is that we are just there for our 40k word crits and that's it as it currently stands. A dps responsible to make the best of his resource when the best possible option is to heal for half a teammates healthbar rather than dealing maybe 10% noncrit on someone. Our viability currently revolves around outlasting until an oppurtunity arises which is the design blizzard wanted to stray against with the mana changes. I was doing 2v2 with a rank 1 mage and everytime we fought a warrior his self healing almost solod both of us. One time he was whispering someone behind a pillar, and I had every offensive cooldown popped against a warrior, I was forced to play defensive while he outhealed my dmg with second wind and bloodcraze. Both abilities that are reactive to gcds spent by the opponent. Both abilities that scale extremely well.