why do melee get targeted at all? it's not like we have the benefit of doing damage from 40 yards away. or can dps effectively on the move (from range), etc...
literally no guild stacks melee, so why are they elgible targets? or at the very least, they shouldnt be instagibbed for being close, given thats the only way they can dps effectively.
You're whining about being melee on a fight that requies the massive effort of running away like a little girl and being able to ignore one of the more annoying mechanics designed purely to interrupt casters? Lol.
one of the only benefits of being melee is being able to do good dps on the move...but in this case, you cant get too close or you might get one shot. so what do melee do when out of range? almost nothing. casters get to do damage, on the other hand.
melee just twiddle their thumbs while casters get to cast spells. is that fair? the problem is you have to get away, but while doing so, damage is basically zero. if melee werent a target/option, they might *gasp* be an asset over ranged on a fight, which happens once in a blue moon these days.
a fixate target being ranged makes sense, they have a 40 yard gap where they can do damage or kite. melee cant do that and maintain decent damage. so they are a liability. it's like horridon pink dinos all over again, and will probably be even worse on heroic.
basically, there is no good reason melee should be targeted, when they cant do good damage at a safe range. ranged can, melee cant. just for once, lets have a fight where it's a good thing to have melee dps. h dark shaman is already terrible for melee, give people SOME reason to use melee in heroic progression. even if it gets them off the bench for one boss.