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IIRC there was a blue post mentioning that for RPPM procs where the proc benefits from haste, they were going to change them so that the proc *rate* didn't also benefit from haste, because the double-dip made those procs too strong for high haste specs. It was mostly for trinkets, but might have applied to Windsong too.
IDK how they would have handled it though, since the haste proc doesn't benefit from your existing haste (it stacks only linearly) while the other two do.
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