Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.
Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.
Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.
Paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet.
- Type Tank, Healer, Melee Damage Dealer
- Standard Bars Health, Mana
- Available Armor Cloth, Mail, Leather, Plate, Shields
- Available Weapons One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.
Stalwart paladins are trained to use the heaviest armor and shields, and can utilize their skill to ensure that enemies focus on them, defending weaker members of their group.
Paladins charge their weapons with holy might, allowing them to deal additional damage with their strikes.
As champions of order, paladins are extremely potent in a group – their auras, blessings and seals can improve damage and survivability for both themselves and their party.
Paladins’ potent healing abilities can ensure that they and their allies remain in fighting shape.
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Learn more about the Paladin on the following fansites.

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[Close]Comments (2,659)
Firetree
Dath'Remar
Ret is definitely the most survivable spec for solo play. I don't think blood elves make the best paladins per se; it depends on what you eventually want your paladin to be. As healadins, I think their racials would give them the edge, but if you're into tankadins, look at Tauren or Draenei as they have the massive body stats to support this. The best answer? Play what you feel comfortable with, not what you think gives the best stats or racials.
Eitrigg
Dath'Remar
Frostwolf
Mannoroth
Alleria
Dragonblight
Blade's Edge
Gilneas
Gilneas
Gilneas
Alexstrasza
Gilneas
Whisperwind
Ner'zhul
Gilneas
Drenden
Sentinels
Saurfang
Alleria
Aggramar
Saurfang
Gilneas
Bloodhoof
Azuremyst
Uther
Gilneas
Ghostlands
Saurfang
The Forgotten Coast
Staghelm
Azuremyst
Shattered Halls
Drak'thul
Garona
Eonar
Galakrond
or blood elf on horde
Dragonblight
Nordrassil