Warlock
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.
Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality.
These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.
Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin.
- Type Ranged Magic Damage Dealer
- Standard Bars Health, Mana
- Available Armor Cloth
- Available Weapons Daggers, One-Handed Swords, Staves, Wands
Warlock talents can improve the damage of their searing magics, increase the potency of their curses and persistent damaging spells, and empower their demonic servants.
Warlocks bind demons to their will; these infernal denizens defend their masters with their lives or rain death upon their enemies
Warlocks are able to curse their foes: slowing them, crippling their combat effectiveness, and weakening their resistance. They can also drain enemies’ health to rejuvenate themselves.
Warlocks deliver fire and shadow damage with their spells, and they’re able to hurt others both instantly and with ongoing afflictions.
Warlocks can drain enemy souls and use them to empower their own spells, making them swifter or more deadly.
|
View all
Artwork
|
||
|
View all
Screenshots
|
||
Learn more about the Warlock on the following fansites.

Reported!
[Close]Comments (1,645)
Galakrond
Eitrigg
Eitrigg
Alexstrasza
Nazgrel
Dark Iron
Burning Legion
Nazgrel
Kargath
Kargath
Nazgrel
Maiev
Bloodhoof
Exodar
With Cata you need to watch out for everyone. This is in regards to raids and dungeons. It is a team event, not a solo event. If you are playing a class that can heal, paladin, shammy, priest or druid, you may need to help heal. It's just that easy. Don't complain if you are spec'd dps and need to help heal. Everyone got used to LK. Anyone remember what bandages are? I've ran a lot of dungeons since Cata has been out and have only seen one person use a bandage. Now, I have heard a lot of complaining from individuals who have to help heal. Get over it! you rolled a class that can heal. It's called "Playing your toon"
I don't like healing dungeons. I will if I have to, but I don't like it. Mana dissapears too fast and you have tanks that think this is LK and try to pull 2 or more mobs at once and wonder why they die all the time. Take it mob by mob. I'm sure that everything will be nerfed again to where you can blitz through heroics or regular dungeons. Just wait. Use CC. It's pretty simple really.
As far dps goes, you don't have to have really good gear to get into heroics. So of course, your dps may not be up to par. But if everyone works together, then you will complete the dungeon. Be patient! Let the healers get mana before pulls. Ask the healers if they are ready. Don't just kick a healer because they need to drink after every pull. If no one is dieing, then they are doing their job. Don't kick dps because they at the bottom of the dps board. If you can get to the boss you can kill the boss. Just work together.
Mainly, play your class to it's full extent. If you have to sit there and sheep a target for the entire fight, then sheep. If you have to shackle, kick, sap, shield bass, whatever it is you do for CC, Then DO IT!
It is not about being top DPS or being top heals. It's about working together to make sure the job gets done. So please, look at what your class can do and do it to the fullest. Every 1pt of damage or 1pt of healing helps. Work together and stop complaining if you have to do something out of the norm. As long as the job gets done, the who cares. It got done.
Ner'zhul
Stormreaver
Dark Iron
Shadow Council
Gurubashi
Yeah, like the druid forms *-*
Madoran
Arthas
Muradin
me i go demonology becase it helps questing and in pvp the pets deal good damage
Aman'Thul
Dawnbringer
Whisperwind
:P
Ner'zhul
Twisting Nether
Arathor
Kargath
Borean Tundra
Alleria
Twisting Nether
Ner'zhul
Tanaris
Ner'zhul
What is the best PvE set-up? I can usually find out a rotation, but the trouble I've got going right now is primarily the talent set-up. I'm going Affliction, and I like to think that I pull it off to it's best ability, but I still see myself doing less than others sometimes. I've noted that I can pull out more dps depending on the group (Ex. The group has a boomkin or something, so casters benefit.), but I still feel like there's gotta be something I'm missing. Any opinions?
Emerald Dream
Blackhand
Duskwood
Area 52
Blade's Edge