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Three dwarven masons from different clans must put aside their differences and travel to Pandaria on an assignment given to them by the Council of the Three Hammers. Will they find what they seek and learn to work together, or will the animosity between their clans doom them to failure?
Two Alliance heroes are transporting a war criminal across Pandaria, unaware that a pack of Hellscream's loyalists are following their trail. A battle is shaping up in the Valley of the Four Winds… and the Tillers who have cared for the land for generations have no intentions of sitting it out.
A veteran Alliance soldier is rescued from the ocean (and certain death) by a group of pandaren, but quickly realizes that he's fallen in with a group of Anglers. Between their obsession with hunting big fish and their fascination with even bigger tall tales, the soldier is in for quite a ride.
When an orc finds the training grounds of the Order of the Cloud Serpent in Pandaria, he sees a chance to achieve greatness, to join his Dragonmaw brethren in the sky and reclaim their ferocious wartime heritage for the Horde. But the ways of the Order are not the ways of the Dragonmaw… which will prevail?
Every century, the mantid swarm the Serpent's Spine. Most die. Some live. Only a rare few become legends. During the height of the mogu empire, one mantid struck fear in the hearts of slaves and taskmasters alike: "Wind-Reaver."
The Warchief has ordered his loyal subjects to search Pandaria for anything that might bring power to the Horde. Two goblins think they’ll earn a hefty reward for what they found on the north coast… but in order to crack open an old vault, they’ll need the help of a lorewalker.
Visions of peace led the tauren Sunwalker Dezco to the legendary Vale of Eternal Blossoms. Now, as war threatens this enchanted land, will he sacrifice one of his own beloved children to restore hope in the vale?
Every seven seasons, the trees within the Shado-pan Monastery bloom crimson. For one young pandaren thief, the Trial of Red Blossoms is a punishment for his crimes, a stay of execution, and a chance at redemption.
In a series of six dramatic shorts, we travel back to the time of the last pandaren emperor, a golden age before the land was enveloped by mist.
Looking for adventure, young Li Li Stormstout journeys to the Temple of Five Dawns, where she finds help from an unexpected source.
After exploring the Dawning Valley, Li Li hits a snag with her quest near the Shang Xi Training Grounds.
Li Li chases a band of hozen thieves to the mysterious Singing Pools, where she makes a surprising discovery.
Li Li braves the dangers of the forbidden forest and seeks insight in the Wood of Staves.
Li Li and Chen follow the Pearl of Pandaria to their fabled homeland, where they encounter the Jade Forest and its wondrous inhabitants.
After discovering a distant relative, Li Li and Chen battle to save their ancestral home in the Valley of the Four Winds.
Li Li braves the dangers of the Krasarang Wilds, where she makes a surprising new friend.
A sinister power afflicts Li Li’s companion as she ventures through Kun-Lai’s marvelous peaks.
Li Li joins the refugees converging on the mythic Vale of Eternal Blossoms, but a malevolent force threatens peace in the valley.
Looking for Chen, Li Li travels to the massive Serpent's Spine wall, but something else awaits her at this dangerous border.
Li Li defies terror in the vicious mantid’s corrupted homeland: the Dread Wastes.
The ongoing story of Li Li, Chen, and others will be featured in Pearl of Pandaria, a 128-page graphic novel written by New York Times bestselling author Micky Neilson and illustrated by world-renowned artist Sean "Cheeks" Galloway.
Yearning for a life of adventure, Li Li puts her faith in the mysterious Pearl of Pandaria.
The Pearl of Pandaria leads Chen and Li Li Stormstout to the pirate city of Booty Bay, where they make an unconventional ally.
A disturbing vision plagues Li Li as the pandaren venture to the unknown realm of Uldum.
As Deathwing threatens to destroy all life on Azeroth, the Dragon Aspects gather to devise a plan to save the world.
An ambitious mage studying the forbidden art of necromancy learns that some doors, once opened, can never be closed.
On the cusp of breaking the seal on the gates to the qiraji’s nightmarish hive kingdom, a night elf priestess reminisces about the events leading up to the creation of the Scarab Wall.