When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.
Sample Abilities
- This NPC has no known abilities.
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Blood Corruption: Death
Deathwing's corruption courses through your veins. This corruption will take hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.
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Nuclear Blast
The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting 375000 Fire damage to targets within 8 yds. This blast is powerful enough to pry up one of Deathwing's Elementium plates if it is within range.
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Fiery Grip
Grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 60000 Fire damage every 3 sec. The corruption must channel to maintain this effect, and it may be broken by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.
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Searing Plasma
Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 200000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 10000 Physical damage.
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Absorbed Blood
Absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 20%. At 9 stacks it will become superheated.
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Burst
Inflicts 10000 Physical damage to nearby enemies.