Quick Facts
- Level: 80 Boss
- Health: 403.2K (3.2M Heroic)
- Types: Elemental, Humanoid
- Location: Trial of the Crusader, Icecrown
Learn More
Trial of the Crusader
Faction Champions
Sample Abilities
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Chains of Ice
Shackles the target with frozen chains, reducing their movement to 5% of normal. The target regains 10% of their movement each second for 10 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Death Coil
Fire a blast of unholy energy, causing 5000 Shadow damage to an enemy target or healing 6938 damage from a friendly Undead target. -
Death Grip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. -
Frost Strike
Instantly strike the enemy, causing 60% weapon damage plus 90 as Frost damage. Can't be dodged, blocked, or parried. -
Icebound Fortitude
The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 45% for 12 sec. -
Icy Touch
Chills the target for 3355 to 3645 Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by 20% for 21 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Strangulate
Strangulates an enemy, silencing them for 5 sec, and deals 180 Shadow damage at the end of the effect.
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Barkskin
The druid's skin becomes as tough as bark. All damage taken is reduced by 40%. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec. -
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cyclone
Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. -
Entangling Roots
Roots the target in place and causes 1500 Nature damage over 10 sec. Damage caused may interrupt the effect. -
Faerie Fire
Decrease the armor of the target by 15% for 40 sec. While affected, the target cannot stealth or turn invisible. -
Force of Nature
Summons 3 treants to attack enemy targets for 30 sec. -
Insect Swarm
The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 15000 Nature damage over 12 sec. -
Moonfire
Burns the enemy for 2500 Arcane damage and then an additional 4000 Arcane damage over 12 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Starfire
Causes 7500 Arcane damage to the target. -
Wrath
Causes 5500 Nature damage to the target.
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Barkskin
The druid's skin becomes as tough as bark. All damage taken is reduced by 40%. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Lifebloom
Heals 2000 every second and 10000 when effect finishes or is dispelled. -
Nature's Grasp
While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots. 1 charge. Lasts 45 sec. -
Nourish
Heals a friendly target for 30000. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Regrowth
Heals a friendly target for 20000 and another 35000 over 21 sec. -
Rejuvenation
Heals the target for 100000 over 15 sec. -
Thorns
Thorns sprout from the friendly target causing 500 Nature damage to attackers when hit. Lasts 10 min. -
Tranquility
Regenerates all nearby group members for 40000 every 2 seconds for 10 sec. Channeled.
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Aimed Shot
An aimed shot that increases ranged damage by 1750 and reduces healing done to that target by 50%. Lasts 10 sec. -
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Call Pet
Summons your pet to you. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Deterrence
When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you. Lasts 5 sec. -
Disengage
You attempt to disengage from combat, leaping backwards. -
Explosive Shot
You fire an explosive charge into the enemy target, dealing 2000 Fire damage. The charge will blast the target every second for an additional 2 sec. -
Frost Trap
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Shoot
Shoots at an enemy, inflicting Physical damage. -
Steady Shot
A steady shot that causes weapon damage to a target. -
Wing Clip
Maims the enemy, reducing the target's movement speed by 50% for 10 sec. -
Wyvern Sting
A stinging shot that puts the target to sleep for 8 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes X Nature damage over Y. Only one Sting per Hunter can be active on the target at a time.
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Arcane Barrage
Launches several missiles at the enemy target, causing 5000 Arcane damage. -
Arcane Blast
Blasts the target with energy, dealing 6500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 10% and mana cost of Arcane Blast is increased by 150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast. -
Arcane Explosion
Causes an explosion of arcane magic around the caster, causing 5500 Arcane damage to all targets within 10 yards. -
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Counterspell
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat. -
Frostbolt
Launches a bolt of frost at the enemy, causing 8500 Frost damage and slowing movement speed by 40% for 9 sec. -
Frost Nova
Blasts enemies near the caster for 412 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. -
Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 5 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec. -
Polymorph
Transforms the enemy into a sheep, forcing it to wander around for up to 10 sec. While wandering, the sheep cannot attack or cast spells. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character.
-
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cleanse
Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect. -
Divine Shield
Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. -
Flash of Light
Heals a friendly target for 20000. -
Hammer of Justice
Stuns the target for 6 sec. -
Hand of Freedom
Places a Hand on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Hand on them per Paladin at any one time. -
Hand of Protection
A targeted ally member is protected from all physical attacks for 10 sec. -
Holy Light
Heals a friendly target for 30000. -
Holy Shock
Blasts the target with Holy energy, causing 18000 Holy damage to an enemy, or 18000 healing to an ally. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character.
-
Avenging Wrath
Increases all damage and healing caused by 20% for 20 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Crusader Strike
An instant strike that causes 110% weapon damage. -
Divine Shield
Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. -
Divine Storm
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. -
Hammer of Justice
Stuns the target for 6 sec. -
Hand of Protection
A targeted ally member is protected from all physical attacks for 10 sec. -
Judgement of Command
Judges the enemy for 3500 Holy damage. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Repentance
Puts the enemy target in a state of meditation, incapacitating them for up to 10 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. -
Seal of Command
All melee attacks have a chance to deal additional Holy damage.
-
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Dispel Magic
Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy. -
Flash Heal
Heals a friendly target for 20000. -
Mana Burn
Destroy 2315 mana from a target. For each mana destroyed in this way, the target takes 3 Shadow damage. -
Penance
Launches a volley of holy light at the target, causing 10000 healing to an ally instantly and every 1 sec for 2 sec. -
Power Word: Shield
Draws on the soul of the party member to shield them, absorbing 10500 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. -
Psychic Scream
Lets out a psychic scream, causing nearby enemies to flee for 8 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Renew
Heals the target for 50000 over 15 sec.
-
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Dispel Magic
Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy. -
Dispersion
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. -
Mind Blast
Blasts the target for 5500 Shadow damage. -
Mind Flay
Inflicts Shadow damage to an enemy and reduces its movement speed for 3 sec. -
Psychic Horror
You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec. -
Psychic Scream
Lets out a psychic scream, causing nearby enemies to flee for 8 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Shadow Word: Pain
Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 15 sec. -
Silence
Silences the target, preventing them from casting spells for 5 sec. -
Vampiric Touch
Causes 13750 Shadow damage over 15 sec to your target.
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Blade Flurry
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. -
Blind
Blinds the target, causing it to wander disoriented for up to 1 min. Any damage caused will remove the effect. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cloak of Shadows
Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. -
Dual Wield
Allows one-hand and off-hand weapons to be equipped in the off-hand. -
Eviscerate
Finishing move that causes 5000 Physical damage. -
Fan of Knives
Instantly throw both weapons at all targets within 10 yards, causing 90% weapon damage. -
Hemorrhage
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 75. Lasts 10 charges or 15 sec. Awards 1 combo point. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character.
-
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Dual Wield
Allows one-hand and off-hand weapons to be equipped in the off-hand. -
Earth Shock
Instantly shocks the target with concussive force, causing 2200 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. -
Flametongue Attack
Imbue the Shaman's weapon with fire, increasing total spell damage. Each hit causes Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes. -
Heroism
Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec. -
Lava Lash
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. -
Maelstrom Weapon
Reduces the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave or Chain Heal spell by 20%. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Stormstrike
Instantly attack with both weapons. In addition, the next 4 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec. -
Windfury
Imbued with the power of the wind, strike swiftly 2 additional times.
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Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cleanse Spirit
Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. -
Earth Shield
Protects the target with an earthen shield, causing attacks to heal the shielded target. This effect can only occur once every few seconds. 6 charges. Lasts 2 min. -
Earth Shock
Instantly shocks the target with concussive force, causing 2200 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. -
Heroism
Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec. -
Hex
Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 8 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts. -
Lesser Healing Wave
Heals a friendly target for 20000. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Riptide
Heals a friendly target for 10000 and another 22500 over 15 sec.
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Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Corruption
Corrupts the target, causing 18000 Shadow damage over 18 sec. -
Curse of Agony
Curses the target with agony, causing 24000 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target. -
Curse of Exhaustion
Reduces the target's movement speed by 50% for 12 sec. Only one Curse per Warlock can be active on any one target. -
Death Coil
Causes the enemy target to run in horror for 3 sec and causes 6500 Shadow damage. The caster gains 500% of the damage caused in health. -
Fear
Strikes fear in the enemy, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time. -
Hellfire
Ignites the area surrounding the caster, causing 1500 Fire damage to himself and 2500 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Searing Pain
Inflict searing pain on the enemy target, causing 4000 Fire damage. -
Shadow Bolt
Sends a shadowy bolt at the enemy, causing 8000 Shadow damage. -
Summon Felhunter
Summons a Felhunter to accompany the caster until dismissed. -
Unstable Affliction
Shadow energy slowly destroys the target, causing 12500 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 10000 Shadow damage to the dispeller and silence them for 4 sec.
-
Bladestorm
Instantly Whirlwind all nearby targets and for the next 8 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Charge
Charge an enemy and stun it for 1.50 sec. -
Disarm
Disarm the enemy's main hand and ranged weapons for 10 sec. -
Intimidating Shout
The warrior shouts, causing enemies within 8 yards to cower in fear for 8 sec. -
Mortal Strike
A vicious strike that deals weapon damage plus 380 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. -
Overpower
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Retaliation
Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation. -
Shattering Throw
Throws your weapon at the enemy causing weapon damage, reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities. -
Sunder Armor
Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 5 times. Lasts 20 sec.
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Chains of Ice
Shackles the target with frozen chains, reducing their movement to 5% of normal. The target regains 10% of their movement each second for 10 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Death Coil
Fire a blast of unholy energy, causing 5000 Shadow damage to an enemy target or healing 6938 damage from a friendly Undead target. -
Death Grip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. -
Frost Strike
Instantly strike the enemy, causing 60% weapon damage plus 90 as Frost damage. Can't be dodged, blocked, or parried. -
Icebound Fortitude
The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 45% for 12 sec. -
Icy Touch
Chills the target for 3355 to 3645 Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by 20% for 21 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Strangulate
Strangulates an enemy, silencing them for 5 sec, and deals 180 Shadow damage at the end of the effect.
-
Barkskin
The druid's skin becomes as tough as bark. All damage taken is reduced by 40%. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec. -
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cyclone
Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. -
Entangling Roots
Roots the target in place and causes 1500 Nature damage over 10 sec. Damage caused may interrupt the effect. -
Faerie Fire
Decrease the armor of the target by 15% for 40 sec. While affected, the target cannot stealth or turn invisible. -
Force of Nature
Summons 3 treants to attack enemy targets for 30 sec. -
Insect Swarm
The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 15000 Nature damage over 12 sec. -
Moonfire
Burns the enemy for 2500 Arcane damage and then an additional 4000 Arcane damage over 12 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Starfire
Causes 7500 Arcane damage to the target. -
Wrath
Causes 5500 Nature damage to the target.
-
Barkskin
The druid's skin becomes as tough as bark. All damage taken is reduced by 40%. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Lifebloom
Heals 2000 every second and 10000 when effect finishes or is dispelled. -
Nature's Grasp
While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots. 1 charge. Lasts 45 sec. -
Nourish
Heals a friendly target for 30000. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Regrowth
Heals a friendly target for 20000 and another 35000 over 21 sec. -
Rejuvenation
Heals the target for 100000 over 15 sec. -
Thorns
Thorns sprout from the friendly target causing 500 Nature damage to attackers when hit. Lasts 10 min. -
Tranquility
Regenerates all nearby group members for 40000 every 2 seconds for 10 sec. Channeled.
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Aimed Shot
An aimed shot that increases ranged damage by 1750 and reduces healing done to that target by 50%. Lasts 10 sec. -
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Call Pet
Summons your pet to you. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Deterrence
When activated, increases parry chance by 100% and grants a 100% chance to deflect spells cast by targets in front of you. Lasts 5 sec. -
Disengage
You attempt to disengage from combat, leaping backwards. -
Explosive Shot
You fire an explosive charge into the enemy target, dealing 2000 Fire damage. The charge will blast the target every second for an additional 2 sec. -
Frost Trap
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Shoot
Shoots at an enemy, inflicting Physical damage. -
Steady Shot
A steady shot that causes weapon damage to a target. -
Wing Clip
Maims the enemy, reducing the target's movement speed by 50% for 10 sec. -
Wyvern Sting
A stinging shot that puts the target to sleep for 8 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes X Nature damage over Y. Only one Sting per Hunter can be active on the target at a time.
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Arcane Barrage
Launches several missiles at the enemy target, causing 5000 Arcane damage. -
Arcane Blast
Blasts the target with energy, dealing 6500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 10% and mana cost of Arcane Blast is increased by 150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast is cast. -
Arcane Explosion
Causes an explosion of arcane magic around the caster, causing 5500 Arcane damage to all targets within 10 yards. -
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Counterspell
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec. Generates a high amount of threat. -
Frostbolt
Launches a bolt of frost at the enemy, causing 8500 Frost damage and slowing movement speed by 40% for 9 sec. -
Frost Nova
Blasts enemies near the caster for 412 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. -
Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 5 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec. -
Polymorph
Transforms the enemy into a sheep, forcing it to wander around for up to 10 sec. While wandering, the sheep cannot attack or cast spells. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character.
-
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cleanse
Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect. -
Divine Shield
Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. -
Flash of Light
Heals a friendly target for 20000. -
Hammer of Justice
Stuns the target for 6 sec. -
Hand of Freedom
Places a Hand on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Hand on them per Paladin at any one time. -
Hand of Protection
A targeted ally member is protected from all physical attacks for 10 sec. -
Holy Light
Heals a friendly target for 30000. -
Holy Shock
Blasts the target with Holy energy, causing 18000 Holy damage to an enemy, or 18000 healing to an ally. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character.
-
Avenging Wrath
Increases all damage and healing caused by 20% for 20 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Crusader Strike
An instant strike that causes 110% weapon damage. -
Divine Shield
Protects the paladin from all damage and spells for 12 sec, but reduces all damage you deal by 50%. -
Divine Storm
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. -
Hammer of Justice
Stuns the target for 6 sec. -
Hand of Protection
A targeted ally member is protected from all physical attacks for 10 sec. -
Judgement of Command
Judges the enemy for 3500 Holy damage. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Repentance
Puts the enemy target in a state of meditation, incapacitating them for up to 10 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. -
Seal of Command
All melee attacks have a chance to deal additional Holy damage.
-
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Dispel Magic
Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy. -
Flash Heal
Heals a friendly target for 20000. -
Mana Burn
Destroy 2315 mana from a target. For each mana destroyed in this way, the target takes 3 Shadow damage. -
Penance
Launches a volley of holy light at the target, causing 10000 healing to an ally instantly and every 1 sec for 2 sec. -
Power Word: Shield
Draws on the soul of the party member to shield them, absorbing 10500 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. -
Psychic Scream
Lets out a psychic scream, causing nearby enemies to flee for 8 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Renew
Heals the target for 50000 over 15 sec.
-
Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Dispel Magic
Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy. -
Dispersion
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. -
Mind Blast
Blasts the target for 5500 Shadow damage. -
Mind Flay
Inflicts Shadow damage to an enemy and reduces its movement speed for 3 sec. -
Psychic Horror
You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec. -
Psychic Scream
Lets out a psychic scream, causing nearby enemies to flee for 8 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Shadow Word: Pain
Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 15 sec. -
Silence
Silences the target, preventing them from casting spells for 5 sec. -
Vampiric Touch
Causes 13750 Shadow damage over 15 sec to your target.
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Blade Flurry
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. -
Blind
Blinds the target, causing it to wander disoriented for up to 1 min. Any damage caused will remove the effect. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cloak of Shadows
Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. -
Dual Wield
Allows one-hand and off-hand weapons to be equipped in the off-hand. -
Eviscerate
Finishing move that causes 5000 Physical damage. -
Fan of Knives
Instantly throw both weapons at all targets within 10 yards, causing 90% weapon damage. -
Hemorrhage
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 75. Lasts 10 charges or 15 sec. Awards 1 combo point. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character.
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Bloodlust
Increases melee, ranged, and spell casting speed by 30% for all party members. Lasts 40 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Dual Wield
Allows one-hand and off-hand weapons to be equipped in the off-hand. -
Earth Shock
Instantly shocks the target with concussive force, causing 2200 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. -
Flametongue Attack
Imbue the Shaman's weapon with fire, increasing total spell damage. Each hit causes Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes. -
Lava Lash
You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. -
Maelstrom Weapon
Reduces the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave or Chain Heal spell by 20%. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Stormstrike
Instantly attack with both weapons. In addition, the next 4 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec. -
Windfury
Imbued with the power of the wind, strike swiftly 2 additional times.
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Bloodlust
Increases melee, ranged, and spell casting speed by 30% for all party members. Lasts 40 sec. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Cleanse Spirit
Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. -
Earth Shield
Protects the target with an earthen shield, causing attacks to heal the shielded target. This effect can only occur once every few seconds. 6 charges. Lasts 2 min. -
Earth Shock
Instantly shocks the target with concussive force, causing 2200 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. -
Hex
Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 8 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts. -
Lesser Healing Wave
Heals a friendly target for 20000. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Riptide
Heals a friendly target for 10000 and another 22500 over 15 sec.
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Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Corruption
Corrupts the target, causing 18000 Shadow damage over 18 sec. -
Curse of Agony
Curses the target with agony, causing 24000 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target. -
Curse of Exhaustion
Reduces the target's movement speed by 50% for 12 sec. Only one Curse per Warlock can be active on any one target. -
Death Coil
Causes the enemy target to run in horror for 3 sec and causes 6500 Shadow damage. The caster gains 500% of the damage caused in health. -
Fear
Strikes fear in the enemy, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time. -
Hellfire
Ignites the area surrounding the caster, causing 1500 Fire damage to himself and 2500 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Searing Pain
Inflict searing pain on the enemy target, causing 4000 Fire damage. -
Shadow Bolt
Sends a shadowy bolt at the enemy, causing 8000 Shadow damage. -
Summon Felhunter
Summons a Felhunter to accompany the caster until dismissed. -
Unstable Affliction
Shadow energy slowly destroys the target, causing 12500 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 10000 Shadow damage to the dispeller and silence them for 4 sec.
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Bladestorm
Instantly Whirlwind all nearby targets and for the next 8 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. -
Champion's Aegis
Reduces damage taken from area-of-effect sources by 75%. -
Charge
Charge an enemy and stun it for 1.50 sec. -
Disarm
Disarm the enemy's main hand and ranged weapons for 10 sec. -
Intimidating Shout
The warrior shouts, causing enemies within 8 yards to cower in fear for 8 sec. -
Mortal Strike
A vicious strike that deals weapon damage plus 380 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. -
Overpower
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. -
PvP Trinket
Removes all movement impairing effects and all effects which cause loss of control of your character. -
Retaliation
Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation. -
Shattering Throw
Throws your weapon at the enemy causing weapon damage, reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities. -
Sunder Armor
Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 5 times. Lasts 20 sec.
