Patch 5.4- prévia das classes.

Ladino Humano 90
13230
http://www.wowhead.com/news=214653/patch-5-4-ptr-build-17056-spell-changes-icons-and-more

boa leitura.

---------- Death Knight

Talents and Specialization

Master of Ghouls: The Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Also reduces the cooldown of Raise Dead by 0 sec.

Glyphs

Glyph of Enduring Infection: Your diseases are undispellable, but their damage dealt is reduced by 15%.
Glyph of Mind Freeze: Reduces the cooldown of your Mind Freeze ability by 1 sec, but also raises its cost by 10 Runic Power.
Glyph of Outbreak: Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power.

-------------Monk

Talents and Specialization

Chi Torpedo: Torpedo a distance in front of you, dealing 1914 to 2224 Nature damage to all enemies and 8408 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll.

Glyphs

Glyph of Afterlife: Increases the chance to summon a Healing Sphere when you kill an enemy while gaining experience or honor by 100%.

-----------Druid

Spell Changes

Innervate: Causes the target to regenerate mana equal to 50% of the caster's Spirit every 1 sec for 10 sec.
Ravage!: Ravage the target, causing 1% damage plus 78 to the target. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.

Talents and Specialization

Dream of Cenarius: The Emerald Dream grants a benefit which varies by your combat specialization. Balance Increases healing from Healing Touch by 20% and casting Healing Touch increases the damage bonus of your next Eclipse by 10%. Feral Increases healing from Healing Touch by 20% and casting Healing Touch causes your next Rip to deal 15% additional damage. Guardian Increases healing from Healing Touch by 20% and your Mangle (Bear) critical strikes have a 20% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms. Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done.

Force of Nature: Summons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Casts Wrath for 1930 to 2175 (+ 37.5% of SpellPower) Nature damage every 2 sec and will cast Entangling Roots. Feral Melees for (1 + AP / 14 * 2 * 0.75 + 1) Physical damage every 2 sec and will use Bash. Guardian Melees for ((1 + AP / 14 * 2 * 0.75) * 0.2 + 1) Physical damage every 2 sec and will use Taunt. Restoration Heals a nearby injured ally for 3201 to 3779 (+ 32.3% of SpellPower) every 2.5 sec and will use Swiftmend.

Heart of the Wild: Increases Stamina, Agility, and Intellect by 6% at all times. When activated, increases all healing done and dramatically improves the Druid's ability to perform roles outside of their normal specialization for 45 sec. Grants the following benefits based on current specialization: Non-Guardian While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, Vengeance granted, chance to be hit by melee critical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise increased. Non-Restoration Mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.

Mass Entanglement: Roots your target in place for 20 sec and spreads to additional nearby enemies. Damage caused may interrupt the effect. Useable in all shapeshift forms.

Nature's Vigil: Increases all damage and healing done by 10% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target for 25% of the amount done.

Soul of the Forest: Aessina's blessing grants a benefit which varies by your combat specialization. Balance Your Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly advance you to the next Eclipse. Feral Your finishing moves grant 4 Energy per combo point. Guardian Mangle now generates 8% more Rage. Restoration You gain 100% haste for your next spell when you cast Swiftmend.

Eclipse: Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy. Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 15%. Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 15% and transforming your Hurricane spell into Astral Storm. When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 50% of your maximum mana.

Moonkin Form: Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10%. The Druid cannot cast healing spells while shapeshifted. While in this form, you increase the spell haste of all party and raid members within 100 yards by 5%. The act of shapeshifting frees the caster of movement impairing effects.

Wild Mushroom: Bloom: Causes your Wild Mushroom to bloom, healing all allies within 10 yards for 12127 to 14672 (+ 124.2% of SpellPower). Bonus healing on the Wild Mushroom will be divided across all targets healed.

Glyphs

Glyph of Ferocious Bite: Your Ferocious Bite ability heals you for 2% of your maximum health for each 10 Energy used.
Glyph of Innervate: When Innervate is cast on a target other than the caster, both the caster and target will benefit, but at 40% reduced effect.
Glyph of Pounce: Increases the range of your Pounce by 8 yards.
Glyph of Skull Bash: Increases the duration of your Skull Bash interrupt by 2 sec, but increases the cooldown by 5 sec.
Glyph of the Master Shapeshifter: Reduces the mana cost of all shapeshifts by 100%.

-----------Hunter

Spell Changes

Arcane Shot: An instant shot that causes 150% weapon damage plus 2306 as Arcane damage.$?p131564[ Grants 0 PvP Power for 6 sec.][]

Talents and Specialization

Aspect of the Iron Hawk: The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducing all damage taken by 10%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk.

Spirit Bond: While your pet is active, you and your pet will regenerate 3% of total health every 2 sec.

Exotic Beasts: You master the art of beast training, teaching you the ability to tame Exotic pets.

Glyphs

Glyph of Mend Pet: Gives your Mend Pet ability a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from your pet each tick.
Glyph of No Escape: Increases the ranged critical strike chance of all of your attacks on targets affected by your Freezing Trap by 100%.

---------Mage

Glyphs

Glyph of Blink: Increases the distance you travel with the Blink spell by 8 yards.
Glyph of Remove Curse: Increases the damage you deal by 15% for 10 sec after you successfully remove a curse.
Glyph of Spellsteal: Spellsteal now also heals you for 5% of your maximum health when it successfully steals a spell.

-----------Paladin

Spell Changes

Stay of Execution: A hammer slowly falls from the sky, causing holy spell power*5936/1000+26.72716306*486 healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst.

Turn Evil: The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time.

Talents and Specialization

Burden of Guilt: Your Turn Evil now also affects Humanoids and Beasts.

Execution Sentence: A hammer slowly falls from the sky, causing holy spell power*5936/1000+26.72716306*486 Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target for holy spell power*5936/1000+26.72716306*486 healing over 10 sec.
This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst.

Hand of Purity: Places a Hand on the friendly target, reducing damage taken by 10% and damage from harmful periodic effects by an additional 80% (less for some creature attacks) for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Unbreakable Spirit: Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50%.

Guardian of Ancient Kings: Summons a Guardian of Ancient Kings to help you deal damage for 30 sec. The Guardian of Ancient Kings will attack your current enemy. Both your attacks and the attacks of the Guardian will infuse you with Ancient Power that is unleashed as Ancient Fury when the Guardian departs.
Inquisition: Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. Lasts 20 sec per charge of Holy Power consumed.

Glyphs

Glyph of Denounce: Your Holy Shocks reduce the cast time of your next Denounce by 0.5 sec. This effect stacks up to 3 times.
Glyph of Inquisition: When you land a killing blow on an opponent that yields experience or honor, the duration of your Inquisition is inscreaded by 30 sec.
Glyph of Turn Evil: Redesigned.

---------Priest

Talents and Specialization

Angelic Feather: Place a feather at the target location. If allies walk through it, they gain 80% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec.

Divine Insight: Discipline: When you cast Penance, there is a 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy: When you cast Greater Heal or Prayer of Healing, there is a 100% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly. Shadow: Periodic damage from your Shadow Word: Pain has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana.

Twist of Fate: After damaging or healing a target below 35% health, you deal 15% increased damage and healing for 10 sec.

Shadowform: Assume a Shadowform, increasing your Shadow damage by 25% and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells while in this form.

Glyphs

Glyph of Purify: Your Purify spell also heals your target for 5% of maximum health when you successfully dispel a magical effect or disease.
Glyph of Reflective Shield: Causes 70% of the damage you absorb with Power Word: Shield to reflect back at the attacker. This damage causes no threat.

---------Rogue

Spell Changes

Expose Armor: Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo point.
Recuperate: Finishing move that consumes combo points on any nearby target to restore 4% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds

Talents and Specialization

Cloak and Dagger: Your Ambush, Garrote, and Cheap Shot abilities can now be used from 30 yards away, and will cause you to appear behind your target.
Nightstalker: Increases your movement speed while stealthed by 20%, and the damage your abilities deal while stealthed by 50%.

Find Weakness: Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 100% of that enemy's armor for 10 sec. Bypasses less armor on players.

Killing Spree: Step through the shadows to an enemy within 10 yards, attacking it every 0.5 sec with both weapons until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets. Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target.

Glyphs

Glyph of Recuperate: Increases the healing of your Recuperate ability by an additional 1.0% of your maximum health.

-----------Shaman

Spell Changes

Far Sight: Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
Searing Totem: Summons a Fire Totem with 5 health at the feet of the caster for 1 min that repeatedly attacks an enemy within 0 to 25 yards for 60 to 80 (+ 11% of SpellPower) Fire damage.

Talents and Specialization

Astral Shift: Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec.

Unleashed Fury: Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Frostbrand Weapon You leech heat from the enemy target, gaining 50% movement speed for 4 sec. Rockbiter Weapon You take 40% reduced damage from the enemy target for 5 sec.

Stormstrike: Instantly strike an enemy with both weapons, dealing 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, $?117014[Earth Shock, and Elemental Blast][and Earth Shock] for 15 sec.

Glyphs

Glyph of Chaining: Increases the jump distance of your Chain Heal spell by 100%, but gives the spell a 2 sec cooldown.
Glyph of Fire Elemental Totem: Reduces the cooldown and duration of your Fire Elemental Totem by 50%.
Glyph of Riptide: Removes the cooldown of Riptide, but reduces the initial direct healing by 75%.

------Warlock
Spell Changes

Fel Armor: Increases total health by 10% and the amount of health generated through spells and effects by 10%.

Talents and Specialization

Kil'jaeden's Cunning: You can cast and channel while moving.

Mannoroth's Fury: Increases the area of your area of effect damage spells by 500%.

Soul Leech: Your $?c0[Shadow Bolt, Soul Fire, Fel Flame, Chaos Bolt, Shadowburn, Touch of Chaos, Incinerate, Haunt, Drain Soul and Malefic Grasp spells][]$?c1[Malefic Grasp, Drain Soul, Fel Flame or Haunt spell][]$?c2[Shadow Bolt, Soul Fire, Fel Flame and Touch of Chaos spells][]$?c3[Incinerate, Fel Flame, Shadowburn, and Chaos Bolt spells][] grant you and your pet a shadowy shield that absorbs $?c0[a percentage][]$?c1[20%][]$?c20m1%][] of the damage dealt for 15 sec.

----------Warrior

Spell Changes

Enrage: Mortal Strike, Bloodthirst, Colossus Smash, Devastate, and Shield Slam critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.

Intimidating Shout: Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 0 yards to flee. Lasts 8 sec.

Talents and Specialization

Bladestorm: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities.

Enraged Regeneration: Instantly heals you for 10% of your total health, and an additional 10% over 5 sec. Can be used while stunned. Effects are doubled if used while Enraged.

Impending Victory: Instantly attack the target causing 1246 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and causes your next Impending Victory to heal for 20% of your maximum health. Replaces Victory Rush.

Storm Bolt: Hurl your weapon at an enemy, causing 125% weapon damage and stunning the target for 3 sec. Deals 500% weapon damage to targets that are permanently immune to stuns.
Vigilance: Focus your protective gaze on a party or raid member, reducing their damage taken by 30% for 12 sec. During the duration of Vigilance, your Taunt has no cooldown.

Warbringer: Your Charge also pins a target to the ground, rooting it for 4 sec and reducing movement speed by 50% for 15 sec.

Slam: Slams the opponent, causing 220% weapon damage plus 997.
Titan's Grip: Allows you to dual-wield a pair of two-handed weapons.

Glyphs

Glyph of Blitz: Your Charge also stuns an additional 2 nearby targets.
Editado por Deykkcaos em 12/06/2013 01:09 BRT
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Bruxo Humano 90
7050
Nao entendam como reclamação, mas pra que tanta mudança?...
Mudam e depois voltam atrás, isso irrita, e cansa.
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Ladino Elfo Sangrento 90
9295
Mudanças lindas pra rogue.

Vai mudar até lá, certeza.
50%+ damage em abertura? No way.
Lá se vão os golpe baixo, volta o ambush. xP
Editado por Lorielyth em 12/06/2013 17:11 BRT
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Guerreiro Humano 90
10630
Nao entendam como reclamação, mas pra que tanta mudança?...
Mudam e depois voltam atrás, isso irrita, e cansa.


É que muda uma coisa pra ser de um jeito, e acaba ficando em prática de outro. E também pra não cair na mesmice.
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12/06/2013 01:22Citação de Ignan
Mudanças lindas pra rogue, puta merda.

Eu estranhei quando vi que as adagas lendárias de DS tiveram os procs delas buffados. Mas eu aposto que deve ser algum erro de tooltip do data mining do PTR, porque até o bônus de duas peças do T7 de mago foi buffado. Provavelmente porque essas tooltips escalam com stats de nível 90 ou se baseiam erroneamente em algo de níveis superiores.

MMO-Champion:
  • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Suffering, increasing your Agility by 2 7, stacking up to 50 times. (relativos a Medo e Vingança)
  • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Nightmare, increasing your Agility by 5 17, stacking up to 50 times. (relativos a A Adormecida e A Sonhadora)
  • Item - Dragon Soul Legendary Daggers Your melee attacks have a chance to grant Shadows of the Destroyer, increasing your Agility by 17 57, stacking up to 50 times. Each application past 30 grants an increasing chance to trigger Fury of the Destroyer, which immediately grants 5 combo points and causes your finishing moves to generate 5 combo points. Lasts 6 sec. (relativos a Golad, o Crepúsculo dos Aspectos e Tiriosh, o Pesadelo das Eras)
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    Ladino Humano 90
    13230
    Mudanças lindas pra rogue, puta merda.

    Vai mudar até lá, certeza.
    50%+ damage em abertura? No way.
    Lá se vão os golpe baixo, volta o ambush. xP


    com certeza, combat se torna mais viável pra pvp tb (a spec que jogo), assim como assassin tb ganha mais survival com regeneration.
    Editado por Deykkcaos em 12/06/2013 03:16 BRT
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    Cloak and Dagger: Your Ambush, Garrote, and Cheap Shot abilities can now be used from 30 yards away, and will cause you to appear behind your target.


    LOL??
    Serio???
    Voltaram atras sobre isso??
    Prevejo choro épico, sobre o quanto rogue vai estar roubado, em 3...2...1...
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    Bruxo Troll 90
    19450
    Nerfs no Lock, que novidade xD
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    Xamã Pandaren 90
    10425
    -----------Shaman

    Spell Changes

    Far Sight: Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
    Searing Totem: Summons a Fire Totem with 5 health at the feet of the caster for 1 min that repeatedly attacks an enemy within 0 to 25 yards for 60 to 80 (+ 11% of SpellPower) Fire damage.

    Talents and Specialization

    Astral Shift: Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec.

    Unleashed Fury: Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec. Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Frostbrand Weapon You leech heat from the enemy target, gaining 50% movement speed for 4 sec. Rockbiter Weapon You take 40% reduced damage from the enemy target for 5 sec.

    Stormstrike: Instantly strike an enemy with both weapons, dealing 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, $?117014[Earth Shock, and Elemental Blast][and Earth Shock] for 15 sec.


    Acho que troquei pra classe certa, eu amo receber buffs *.*
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    Caçadora Humana 90
    7785
    Apenas os hunters que não sabe bufados

    HAHAHA!!
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    Bruxo Worgen 90
    8695
    Nerfs no Lock, que novidade xD


    Kil Jaeden cunning não dando slow é algo pra se comemorar
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    Bruxa Orquisa 90
    8800
    Kil Jaeden cunning não dando slow é algo pra se comemorar


    Durar 15 segundos e ter cd de 90s tbm?
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    Bruxo Morto-vivo 90
    7320
    Uuuuuuuuuuuuuuuu! Bruxinhos e Bruxinhas do meu coração (mesmo eu não tendo um, sou undead! Yohohohoho!) a partir do patch 5.4 gostaria de anunciar a nossa volta para a hera do cataclysm, joguem como noobs em cb's durante os próximos 15 dias, matem tudo que se mover, aproveitem ... enquanto ainda ... é T-E-M-P-O (Scary face)
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    Bruxo Worgen 90
    8695
    Durar 15 segundos e ter cd de 90s tbm?


    Eu to a galera comentar sobre isso mas não to achando a fonte. Alguém sabe dizer onde foram divulgadas essa informações?
    Em nome de Gul'dan isso não pode ser verdade =/

    Edit: esquece já achei, preciso de um teclado novo agora, não deu pra segurar tanta raiva com essas mudanças ¬¬
    Editado por Adios em 12/06/2013 12:37 BRT
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    Paladino Draenei 90
    9685
    Mudam e depois voltam atrás, isso irrita, e cansa.


    Demais. EXCETO QUANDO NÓS PALADINOS SOMOS BUFFADOS HELL YEAH
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    Paladino Humano 90
    12360
    pally ret vai voltar a bater MUITO, MAS MUITO mesmo, com a mudança na inquisição e no guardião.
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    Ladina Humana 90
    8350
    Aumentar o Find Weakness do Rogue de 50% para 100% (70% era suficiente), e deixar o Killing Spree em single Target foi imbecil...
    O que rogue precisava era de mobilidade, que facilmente seria resolvido com o Shadowstep removendo Slow e Roots E TALVEZ diminuisse uns 2 ou 4 segundos de CD, só, não de Dano!

    Prevejo mais imbecis modinhas voltando a ser Rogue...
    Editado por Løvestøspøge em 12/06/2013 13:02 BRT
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    Monge Pandaren 90
    9485
    O nerf de KJC foi de doer...

    Não dava simplesmente para eles tornarem os outros talentos mais interessantes ao invés de nerfar esse???
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    Ladina Humana 90
    4250
    Aumentar o Find Weakness do Rogue de 50% para 100%, e deixar o Killing Spree em single Target foi imbecil...
    O que rogue precisava era de mobilidade, que facilmente seria resolvido com o Shadowstep removendo Slow e Roots E TALVEZ diminuisse uns 2 ou 4 segundos de CD, só, não de Dano!

    Prevejo mais imbecis modinhas voltando a ser Rogue...


    This! Eu me sinto muito mais confortável jogando de rogue agora do que no 5.2... temo que no 5.4 volte a brotar rogue do asfalto.

    Estou jogando de combat, e o que eu acho desafiador na spec é isolar um alvo para aplicar um Killing Spree efetivo, se ele passar a ser single target qualquer noob com 1 botão vai zergar um adversário? Muito estranho isso aí...

    Por mim shuriken voltava a ser como era no patch 5.1, sem autoattack(logo menor damage) e aplicando slow, indiretamente era um ''up'' na nossa defasada mobilidade.
    Editado por Juste em 12/06/2013 13:08 BRT
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    Bruxo Humano 90
    7050
    Que raiva é essa que a Blizzard tem do Warlock? toda ansiedade que eu tinha pelo 5.4 acabou agora.

    Vou começar upar um Mage, por que esse é sempre robado.
    Editado por Rafalock em 12/06/2013 13:21 BRT
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    Por favor, relate qualquer violação do Código de Conduta, incluindo:

    Ameaças de violência. Nós levamos isso a sério e alertaremos as autoridades apropriadas.

    Mensagens contendo informações pessoais de jogadores. Incluindo endereço físico ou de e-mail, número de telefone, fotos e/ou vídeos inapropriados.

    Assédio ou linguagem preconceituosa. Isso não será tolerado.

    Código de Conduta dos Fóruns

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