I understand that balancing is a complex problem, but please don't resort to level scaling. When I level up, I like to be able to feel a difference, to feel a sense of progression. Leveling up should feel important. If enemies level up with us, we'll quickly get the "hamster on a wheel" mindset, and won't feel motivated (especially with 70 levels to gain).
So in theory, with level scaling, could you just conceivably sit in the same small extremely packed area of a zone, clear it, reset, and do that all the way to max level?
edit (as long as you had gear in stash to adjust to monster levels)
If that's possible, that seems to sort of trivialize hardcore leveling.
One of the things I hated about Oblivion was the level scaling for the reason above. You gained power when you gained levels, but when everything else did to it seemed like nothing would change. You would actually get weaker when you leveled up if you didn't have a strong build.
That's what the DIFFICULTY settings are for - to make the game easier if you want.
The scaling stops at 70 max level....where your gear can still get X potentionally better......Its scaling to your LEVER OF 70 not to your GFG Gear you find eventually.
What this scaling also allows is when leveling up a new character you do not have to go through the same acts 4 times.
11/16/2013 03:15 PMPosted by Surtrwhy do you people care about level scaling? Level 70 is all that matters anyway and it takes less than a day to reach. Pick your battles people.
[quote="105858661963"]You dont even know how long it will take from 60-70 lol.
11/17/2013 03:42 PMPosted by HeavyDutywhy do you people care about level scaling? Level 70 is all that matters anyway and it takes less than a day to reach. Pick your battles people.
It may take you less than a day if you live to play video games. Many people do other things than play video games 24/7. You dont even know how long it will take from 60-70 lol.
11/16/2013 03:57 PMPosted by KhyrasWhich ARPG or RPG or MMORPG you play that uses level scaling? Only game i can think of that used level scaling was Oblivion and Bethesda dropped it for their future games because because it was that bad - high level hero that managed to close gates of hell barely survives fight with common bear, that system makes no sense whatsoever.
11/16/2013 02:56 PMPosted by DrothVaderHow would you suggest balancing a mode where all areas can be played from level 1-70 without level scaling?
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