Diablo® III

No PvP, no trading, no chat channels...Why am I online?

The game was financially successful, enough that we now have The Witcher 3 coming out also 100% DRM free. But the fact remains, a developer can do everything 'right' and gamers will still rob them blind.

Suppose they had DRM of the quality of a game like Diablo 3. Imagine all the extra sales they would have made (clearly not the full 5 million). Now imagine how good that money could have the people who work on The Witcher. You'd have more jobs, possibly a new IP that could be in the works. This is something that directly impacts working people and their families.


This is a logical fallacy that content producers fall into over and over. The idea that somehow you can convert those pirated copies into sales is nothing but a dream.

A sale you didn't make isn't a 'lost' sale. You're not entitled to some number of sales. You try to make money offering a product at a price that works for both parties.

Those dirty, filthy pirates are not your customers. They never will be. Stop trying to make them be. The number of pirates out there who would be pushed from 'paid $0' to 'paid $60' due to DRM is a tiny percentage of them.

Worse, if your DRM scheme works to convert some number of pirates into sales, then you've likely scared off a number of your legitimate customers due to onerous restrictions or annoyances. The net result is that you spent a bunch of money implementing and supporting DRM for no additional income.

When you step back and look at the situation with a rational perspective you realize, like the producers of Witcher did, that piracey didn't really hurt sales at all. They feel so strongly about that they're releasing ANOTHER sequel, also DRM free.
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Piracy protection. Gamers have proven time and time again they can't be trusted.

Also...no chat channel?


Go search Pirate Bay for Diablo III, then come and tell me it worked.
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Piracy protection. Gamers have proven time and time again they can't be trusted.

Also...no chat channel?


Go search Pirate Bay for Diablo III, then come and tell me it worked.


Think of all the fun you'll have in a broken offline game.
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I am sure that RoS will improve the advantages of playing in a group. Maybe even improving the matchmaking system as well.

BoA in some form is needed because it provides and item sink. Without any item sinks then all great gear to godly gear will be in the SC market forever.
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11/18/2013 07:46 PMPosted by ShadowAegis
BoA in some form is needed because it provides and item sink. Without any item sinks then all great gear to godly gear will be in the SC market forever.

Why remove them from the market when there's no real market for Legendary/Set items?

Even with BOA, before long, players will have multiple copies of the best legendary items. The only solution is ladder resets. Trading is very enjoyable in a game with ladder resets, because the economy remains competitive for the duration of the ladder.

When both points are combined, BOA is utterly useless.
Edited by Orecchiette#1114 on 11/18/2013 7:51 PM PST
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11/18/2013 07:50 PMPosted by Baconan
BoA in some form is needed because it provides and item sink. Without any item sinks then all great gear to godly gear will be in the SC market forever.

Why remove them from the market when there's no real market for Legendary/Set items?

Even with BOA, before long, players will have multiple copies of the best legendary items. The only solution is ladder resets. Trading is very enjoyable in a game with ladder resets, because the economy remains competitive for the duration of the ladder.

When both points are combined, BOA is utterly useless.


There definitely needs to be a ladder, that much is certain. The route this game took begs for an economic reset every 6-8 months.
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11/18/2013 07:50 PMPosted by Baconan
BoA in some form is needed because it provides and item sink. Without any item sinks then all great gear to godly gear will be in the SC market forever.

Why remove them from the market when there's no real market for Legendary/Set items?

Even with BOA, before long, players will have multiple copies of the best legendary items. The only solution is ladder resets. Trading is very enjoyable in a game with ladder resets, because the economy remains competitive for the duration of the ladder.

When both points are combined, BOA is utterly useless.


When you have BoA those items cannot be traded so they do not enter into the trading market. They are only for those players that either found them or crafted them. When players get what they want then they will not need to find more of the same type. As they find better ones they will replace the ones that they have. Heck if they find new legendaries that give them the incentive to try a different build one that they like better they might even scrap the older legendaries to use the new build.

If you were to make all characters ladder characters by default without any non ladder characters at all. That would mean a forced reset of all accounts. Then there would be no one that would be able to have a high shared paragon account level.

The forced resetting of accounts would be a PR nightmare for Blizz some players have paid real money for their gold and if you take that away then players will be wanting that money that they paid to be refunded.

I am talking about the fact that non ladder players both SC and HC need a good item sink. Even though HC has an item sink this extra one can help as well.
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