Diablo® III

How to get a Ring of Royal Grandeur - RoRG

Final Update: Cache drop rate is 100%, Junger Rules RIP.

Hi everyone, this guide is to help you split farm Act 1 to get the Ring of Royal Grandeur. I’m sure many of you have actually done it, but maybe not with the Junger Rules, so I’ve split this guide up into sections: Definitions, Introduction, Best Practices, Tinfoil, and the Junger Rules.

Definitions:

Split Farm/Farming - When 2 or more players farm a specific Act and complete different bounties at the same time.

Chests & Interactables – Cleansed Chests, resplendent chests, small world chests, floor tiles, clickable bodies, breakable vases, basically, anything that you can click or break and drops loot.

Global drops – When Player A is in one zone, such as Fields of Misery, and Player B is another zone, such as Northern Highlands and Player A opens a chest. The chest drop is Global, meaning even though Player B is in Northern Highlands, if he teleports to Player A, there will be loot waiting for him from the chest even though he was not present at the time of opening. Hope that is clear as mud. Here is a list of Global drops: Chests, breakables, and lootable bodies.

Pity Timer –
We added a system in the expansion that tracks the amount of time you spend fighting creatures without finding a legendary and after a certain period of time will slowly start increasing the legendary drop rate. Once a legendary drops for you, actual item not crafting recipe or material, we reset that timer. This is meant to be a safety net so that the random can never be too extreme to the negative end. If players are legitimately going 18+ hours and not seeing a legendary it's possible that there are some bugs floating around that need to be identified.


Introduction

The best way to farm Act 1 bounties is to Split Farm. At the end of the section is a link to all Act 1 bounties. They are categorized into 3 types, Kill, Clear, and Complete bounties. The goal of split farming is for each player to spend approximately the same time completing each bounty so that there is no sitting around. For example, if it is a 3 player team (Players A, B, C) and Player A completes 2 quests, Player B completes 2 quests, and Player C is still on the first quest. Player A and B then go help Player C. How to optimize this is, the same facts as before except that Player C completes his first quest very near the same as Player A and B. And typically there will always be one or two time consuming bounties.

What I recommend is that Player A chooses the easiest bounty, typically a kill quest then moves to the hardest bounty. While Player B and C, (or D) choose other bounties and then whey they finish, teleport to Player A to help finish off the hardest bounty. I consider the Precious Ores, and Queen Aranea the most time consuming.

Example Scenario with 3 players: Player A chooses kill Skeleton King, Player B chooses Clear Warriors Rest, Player C chooses Scavengers Den. As soon as Player A kills SK, he moves onto Queen Aranae. Player B mops up Warriors rest and then starts Kill Fecklars Ghost. Player C finishes the Den, and then ports to Player A and helps finish the Ores. Typically all 3 would finish at the same time under this scenario. Your goal is to average about 3-4 minutes on normal mode, and 5-7 minutes on T1 to complete all the bounties in a 4 man team. YMMV depending on the experience and builds of your team.

List of Act 1 Bounties - http://diablo.wikia.com/wiki/Bounties

Best Practices

- Run a build suitable for the level you are farming, focusing on movement and kill speed.
- If possible, try to pre-determine who’s generally doing specific bounties. For example, I generally will do any bounty in Fields of Misery, and Player B will do the bounties on the east of the map, and Player C will do bounties on the southern portion of the map. Porting to the same waypoint wastes time.
- Open your stashes later. When the bounty cache is received, put them in your stash and open them later. Don’t waste the time to open and collect and salvage. Plus, there is some tinfoil for saving it later!
- Fields of Misery tips: Here is a link to the Fields bounties: http://i.imgur.com/3dtTvOi.png ; I like to run directly north unless I hit the zone barrier, which I then go south/southeast.
- Khazra Den - The Dark Cultists don't count toward the kill counter, you can ignore them.
- Highlands Cave - It's always found in Leoric's Hunting Grounds, even though you start in Northern Highlands
- Kill Waves - You don't actually have to successfully kill the waves, you can afk it, but you do need to be there to kill the remaining mobs to complete the bounty
- Assisting other players - when you finish your bounty and teleport to another player, take a quick look at the map and split up if it's something like finding Queen Aranea. Don't follow the player in the same direction, that's not efficient.
- The Precious Ores: I highly recommend restarting the game for new bounties. This single bounty can double the clear time. Luckily, it doesn't spawn frequently.
- I’ll add more as I do/remember them.

Tinfoil

Here’s the part you’ve been waiting for! I’ve gotten more than 30 (edited since original OP, and just generalizing the amount to be over 30) RoRG’s using the “Junger Rules”. So, we know there’s a mechanism built into Diablo 3 which some of us call, the Pity Timer. Global drops will use and then reset your Pity Timer. And if you’re not there or don’t know about it, well you’re SOL. I believe the Pity Timer applies to the bounty cache’s contents. What if the pity timer increased from 0% to 100% in 2 hours. What if the pity timer applied to the base RNG cache loot percentage, of let's say 15%. What if after 1 hour, 50% pity timer + 15% cache loot RNG percentage for a total of 65% applied to the cache. What if RoRG then has a 20% (1 of 5 A1 items) chance to roll if the cache rolls a legendary after the 65% is applied. So what if after 1 hour, you have a 13% chance to roll a RoRG. Maybe the more killing/bounties you do without utilizing your pity timer, either by actually seeing drops, or potential global drops might increase your potential for a cache legendary.

So, my method to maximize the potential to get a RoRG is as follows:

Junger Rules:

- Do not open ANY chests (including cursed shrine or cleansing chest events), unless you have to for the bounty completion (Matriarch’s Bones, Jar of Souls, Garrach the Afflicted)
- Do not pop any lootable bodies, or objects (tiles)
- Try not to pop any breakables, this is hard to control with Thunderfury and certain classes/specs, but do your best.
- Try to do at least 1 hour of bounty farming to utilize the Pity Timer effect
- Optional – Open with MF gear on, it can't hurt.
- Optional – I like to open them in Act 1 on T6, doesn’t hurt right.


TL;DR - Clear bounties without opening chests, bodies, breakables, and you should get a legendary in your caches after 1 hour or so of doing A1 bounties that may be a RoRG. If you get legendary drops while clearing, you probably won't have a legendary in your caches.

There is now a community called "Junger Rules", where you can join like-minded split farmers.

FAQ:
Q: Why do anything other than Normal bounties?
A: As of 2.05, T2+ cache drop rates were increased, per 2.05 Patch Notes.
05/28/2014 01:47 PMPosted by Nevalistis

Horadric Caches
  • Now have an increased chance to drop Legendary items on Torment II - VI

This increased chance also applies to Cache-specific Legendaries, such as the Royal Ring of Grandeur.

05/28/2014 01:47 PMPosted by Nevalistis
Bear in mind, however, that the [url="https://us.battle.net/d3/en/forum/topic/12926172697#1"]Anniversary Buff[/url] that was recently made permanent [url="https://us.battle.net/d3/en/forum/topic/12926172697?page=16#318"]does not apply[/url] to Cache-specific Legendaries.


Q:Should I open my bags after 1 hour?
A: The longer you farm using Junger Rules, the better your chances. I think 1 hour, or about 10 caches is the minimum investment you should do. You might get lucky doing just 1, or you might get really unlucky after doing 50. There is no exact time, RNG is RNG, Junger Rules just tries to maximize the potential.

Q: Are drops determined when I get the cache or when I open it?
A: The actual item is determined when you receive the cache.
04/16/2014 06:25 PMPosted by Nevalistis
04/16/2014 02:55 PMPosted by Lucx
To my knowledge, cache contents are determined when your character receives them, not when they are opened.


This should be the case. However, bear in mind that smart loot drops are not always guaranteed, even from Horadric Caches - there's still a chance the items within do not roll appropriately for your character, though the chance for that is fairly low.


However, the affixes (STR, Dex, Int) are rolled when you open the cache in my experience. So I typically farm caches on my wizard, and open them on the character I would like the RoRG for. This has worked for my Barb and DH.

Q: I farmed A1 caches for exactly 1 hour and didn't get a RoRG, what's wrong?
A: Again, 1 hour isn't a specific time period, it's just a good benchmark. Also, Junger Rules do not guarantee a ring. They just help you try to maximize the potential. But, many people have gotten their first RoRG using the Junger Rules after a few hours, after thousands of bounties of not getting it.

Q: Do crafting mats or crafting patterns count towards the "Pity Timer"?
A: No.

Q: Does the Pity Time, or Perma-Anniversary buff affect Kadala?
A: This question doesn't even apply to Junger Rules because RoRG's can only be obtained from caches. The answer is No, however. Kadala is a straight percentage based loot pinata.

Q: Can you add me to the Junger Rules community/How do I join the Junger Rules community?
A: When you're in-game, Shift-O should bring up the communities UI, then at the bottom, click the "Find" button, then in the filter box, type Junger and you should see Junger Rules and Junger Rules HC.

Q: Should I vote kick people who aren't following the Junger Rules?
A: Well, if the game was created with the pretense that Junger Rules are in effect, yes if that's your prerogative. But please don't kick people who created the game and are not following Junger Rules. Junger Rules shouldn't be forced onto people who aren't Beliebers.
Edited by Junger#1623 on 2/9/2015 7:49 AM PST
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Word
05/13/2014 09:01 AMPosted by Junger
Clear bounties without opening chests, bodies, breakables


When split farming, your teammates can open chests, loot bodies and break breakables and make your legendary timer reset by dropping a legendary when you're not there on the map. Split farming is still the fastest way to get horadric caches.
Nice guide. Thanks for sharing, Junger!
I typically don't care for tinfoil but..

Sigh...

I've gotten ~7 RoRG.

5 with Junger, following his rules.

The part regarding Global Drops is ZERO tinfoil. If you pop a Resplendent, and no one is around to see it..even if it makes a Legendary sound, you ain't gon' know.

Junger -

Include a section that encourages people to NOT open chests at the end of Cursed Shrine Events. It's very intuitive to insta-pop the double chests from completion, for example. Aren't those global?

Nice guide.

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05/13/2014 09:07 AMPosted by Hope
When split farming, your teammates can open chests

Organized group.
I can add my own testimony to the list of anecdotal evidence as to the veracity of his claims.
05/13/2014 09:07 AMPosted by Hope
When split farming, your teammates can open chests, loot bodies and break breakables and make your legendary timer reset by dropping a legendary when you're not there on the map. Split farming is still the fastest way to get horadric caches.


That's why you threaten them with a letter bomb if they do those things.
05/13/2014 09:16 AMPosted by Junger
That's why you threaten them with a letter bomb if they do those things.


But some people are wearing Harrington Waistguard and want to pop everything... :P

(Not me of course. I never found an int one.)
Edited by Hope#1846 on 5/13/2014 9:27 AM PDT
I thought about this the other night when I got an explosion of legendaries from 12 caches. I gathered up 12, and after killing the SK, I stayed in the crypt and decided to open them all there. Out of the 12 caches I got a Gorget, SK shoulders, and a RoRG. This was after being on a pretty long spell of not getting any legendary drops at all(at least 2 hours). Then I gathered up another 12 caches. In between that time I didn't get any legendary drops. I opened them all again (in the Festering Woods this time) and got another RoRG. Lucky I know, but from now on I plan on not opening stockpiled caches until I've gone at least 1 hour with no Legendary drops. We'll see if it holds up.
why would u even want to use harrington for normal speedfarming..... oh wait the cache change that grants better loot/chances based on T lvl is up with laatest patch?
Edited by ximae#1789 on 5/13/2014 9:26 AM PDT
05/13/2014 09:26 AMPosted by ximae
why would u even want to use harrington for normal speedfarming..... oh wait the cache change that grants better loot/chances based on T lvl is up with laatest patch?


My husband (who wears said Harrington) and I sometimes would split farm T3-T4 bounties before the patch hit because we were bored. :P
05/13/2014 09:11 AMPosted by Melkor


Junger -

Include a section that encourages people to NOT open chests at the end of Cursed Shrine Events. It's very intuitive to insta-pop the double chests from completion, for example. Aren't those global?


Yes, I believe I included them in the definition of Chests. However, there are 3 events where you have to pop chests to complete the bounty.

I either tell everyone to teleport on me, or save it for the end.

But yes, I can add in my guide explicitly.
Edited by Junger#1623 on 5/13/2014 9:29 AM PDT
Tinfoil hat question. I just want to make sure I am understanding this correctly. It has nothing to do with the number of chests clicked for the timer except for the fact that if a chest does drop a leg it will reset the timer. Such as if two people each have not gotten a leg after 1 hour, person A has clicked on 100 chests, and person B has clicked on 0, they still have the same "timer" bonus which will apply to the increase magic find chance of getting a leg.
Also does this tinfoil hat approach work for Kadala?
05/13/2014 09:34 AMPosted by JONATHAN
Also does this tinfoil hat approach work for Kadala?


No, she is a straight % based loot piñata.
So you're saying saving up like 50 caches before popping them is a bad idea?
So if nothing else, this discussion does suggest that stockpiling caches and waiting to open them after a dry spell (no leg drops) may be or should be a useful maneuver?
Interesting. Thanks for the info, I'll have to give it a try.
The legendary "safety net" has been reported to be MUCH longer than 1 hour.

All you are doing is lowering the number of legendary drops you get doing bounties.
So I'm just doing act 1 caches for an hour without hitting any of the extra clickables in hopes that the pity timer will stick the leg in my cache? I'll definately be trying this as my RNG for this ring has been bad.

I've also seen speculation on popping saved caches just after another leg or leg ring drops in a game. This is based on speculation of a leg lever being opened for a short time or that leg rings on your loot table for that game. That would also assume that the cache contents weren't determined when it was created but rather when opened, contrary to what we've been told. This method seems less plausible but I'll try anything at this point. Have any of you given this a try?

At this point, if someone told me to fashion a real tin foil hat and open caches for a better chance at this ring I'd try it. Thanks for the tips.
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