Profile link: http://us.battle.net/d3/en/profile/qisq-1957/hero/47570634
Build link: http://us.battle.net/d3/en/calculator/monk#VYRfkP!VaZU!aacZYb
Focus on cooldown reduction.
Maximize group support, including damage buff / damage reduction / healing
No spirit regenerator.
No crit chance/crit damage.
Relatively easy to gear up.
Standard pull & EP rotation: pull enemy --> blind them --> drop inner sanctuary --> spam palm --> teammates triggers the chain explosion --> move on to the next pack.
1. Inner Sanctuary: Forbidden City. // Group damage reduction & damage buff with 100% up-time.
2. Cyclone Strike: Implosion // Standard pull utility.
3. Mantra of Conviction: Annihilation // Damage buff & movement speed between fights. Alternatively Intimidation for the group damage reduction, if the group have trouble to stay alive.
4. Epiphany: Soothing Mist. With maximal cd reduction and health globe bonus, this provides the group with enormous amount of healing.
Left click. Exploding Palm: Flesh is Weak. // Standard palm with damage buff.
Right click. Blinding flash: Self Reflection. // Constant blind on white trash, which removes most of the melee damage the teammates would otherwise receive. Also constantly interrupts elites / bosses spell casting.
[Edit] Some people use Dashing Strike instead of Inner Sanctuary for very fast groups.
One with Everything.
Resolve. // For group damage reduction.
Beacon of Ytar.
Last one is flexible. I use Fleet footed as I often need to get ahead of ranged dps, so I can have time to properly pull and apply palm.
Cooldown reduction: stack as much as possible. This means at least 70% dual wielding or 68% using a shield. The benefit from cd reduction is multiplicatively better as you stack more of it. List of slots that can roll cdr: shoulders, gloves, rings, weapons, amulet,
Health globe healing bonus: this gives the group with enormous amount of healing via Epiphany. For 100k health globe bonus, it means 45k per tick, maximum 1.6 ticks per sec. List of slots that can roll hghb: shoulders, chests, boots, rings, amulet, shield.
+%phys damage, +%elite damage: the explosion of EP scales with these stats. There is no need to stack too much of it but it's helpful to have some. Note we don't need +%EP damage as it doesn't affect the explosion.
Attack speed: shortens animation time of your palms etc.
Resource cost reduction: spam more pulls and palms.
Other defensive stats: reduce elite damage, secondary resist, vit/dex/armor etc.
No crit chance or crit damage at all, which makes it a lot easier to get the gears you actually need.
[Edit] Crafting Strength gears instead of Dex gears gives a quite noticeable increase in survivability.
Main hand: The Fist of Azturrasq, http://us.battle.net/d3/en/item/the-fist-of-azturrasq // Must-have for a palm build. [Edit] If you don't have it yet, use a Doombringer or Sun Keeper instead. While it's not optimal, the build still works well.
Helm: The Laws of Speh, http://us.battle.net/d3/en/item/the-laws-of-seph // A major source of spirit regen for this build, which allows spamming palm without using any spirit regenerator attacks. Alternatively The Mind's Eye is also ok: http://us.battle.net/d3/en/item/the-minds-eye [Edit] If you have neither of those, you may choose a spirit regenerator attack, e.g. Crippling Wave: Tsunami, but it may slow down the pace significantly.
Bracers: Strongarm Bracers, http://us.battle.net/d3/en/item/strongarm-bracers // Group damage buff on enemies knocked back. Works with pull from Cyclone Strike.
Amulet: Halcyons Ascent, http://us.battle.net/d3/en/item/halcyons-ascent // Always comes with cd reduction, elite damage reduction, and increased damage on elites. The special affix provides a knock-up on white mobs. Potentially also triggers the effect of Strongarm Bracers (?).
Two pieces of Born's set of your choice.
Two pieces of Captain Crimson's set of your choice.
RoRG: http://us.battle.net/d3/en/item/ring-of-royal-grandeur-3qRFop // If you don't have this yet it's okay just craft 3p of Born/Crimson.
Other slots are very flexible. Any combinations of the following will do:
Glove of Worship: http://us.battle.net/d3/en/item/gloves-of-worship-FA37P
Illusory boots: http://us.battle.net/d3/en/item/illusory-boots-29WYI0
Allow you to walk through wallers, very useful for a pull monk. A big drawback is that elites with electrified affix is deadly dangerous, as you can stack on top of the elite and eat all the charged projectiles.
Two pieces of Blackthorn's set of your choice. Or Blackthorn 3p if you don't use Halcyon amulet.
Three pieces of Ashaera's set of your choice. You also need to get the legendary follower relics that unlock all follower skills, and gear your followers up appropriately.
Goldskin + Goldwrap combo.
The choice of using a weapon or a shield in your off-hand. Dual wielding is preferable as you can have more cd reduction. Use a shield if you want more survivability.
Gear swap on bosses:
The Furnace. http://us.battle.net/d3/en/item/the-furnace // Insane amount of damage on T6 rift guardian. Quite good proc rate with Exploding Palm dots.
B-K's wedding band: http://us.battle.net/d3/en/item/bulkathoss-wedding-band // Very significant continuous aura damage on T6 rift guardian. Also recommended for followers especially the Templar.
1. Born chest & sword + Crimson's belt & pants + Ashaera's gloves, boots, and shoulders
2. Born shoulders & sword + Crimson's pants & boots + Blackthorn chest & belt
3. Born shoulders & chest + Crimson's belt & pants + Gloves of Worship + Illusory Boots
p.s. It took me so much less time to gear up my 0dps monk and perform effectively on T6 in a group, comparing to my dps monks. This is a sad story... I enjoy playing an OP support monk, especially my main was Holy priest in WoW since day one. But I do hope they can make soloing on T6 more viable as soon as possible.
Core: Spirit = Movement speed > Vit > Dex // If you are over 200 paragon lvls, then it's probably better to get 25% movement speed from paragon to free a primary stat on gears.
Offence: Cooldown reduction > Attack Speed
Defence: Resist all > +%Armor > +%Life > Life per sec
Utility: Area damage > Resource cost reduction > Gold find > Life per hit // I haven't tested this but I believe area Area Damage should affect EP explosion... anyone can confirm?
A nice discussion about CDR tank v.s. Non-CDR tank:
Zero DPS Shatter-Palm build:
A video of 4min30sec rift by xlilmanx:
A video guide by MrShhh:
Video by Strike
Added a section for optional gears.
Added link to a video showing how the build works in action.
Added info regarding paragon points.