DPS monks in groups were laughable, T4 max. So for me, a giant improvement!
That is what I believe in as well, from where we are right now to wher we can be in future, i'd say monks are definately getting better. Please remember that what a handful of individuals are trying in PTR will be nothing compared to the entire community looking for new builds. Even though grifts +30 wil lbe challenging, I would still think we can make it work by putting our heads together.
This being said, I do acknowledge that monks still need some improvement, but this is why we have devs working on this issue constantly :)
08/17/2014 01:20 PMMaybe im weird but i dont like playing the worst class.
Posted by Strego
We are all entitled to our opinions but I understand that what you are arguing about are facts. Maybe it is very true that monks will find it hard on grifts +40 but as long as mechanics of the class are correct, a little hotfix to damage numbers can change that. So I do have high hopes for the class. If I may ask however, please be polite to your fellow friends who wish to share their thoughts on this topic too. After all, constructive criticism is what we are all after :)
08/17/2014 01:22 PMi think you exaggerated the buffs to our survivability a bit though. we are still quite squishy.
Posted by kadius
Thanks for the kind words but I do humbly believe that we will not be squishy; the reason for this is not simply changes to dodge and armor but our inate ability to crowd control. Also we are and always have been the masters of life of hit and with our fast attacking spirit generators, even if we cant deal much damage, we can CC them. For instance, a monk can tank, dodge, and freeze enemies with his left click and thanks to the passive, deal tons of damage. So in all as your kind self knows, monks are unique in terms of damage and survivability. More we attack, more we live, and I think so will be the case in 2.1, so lets hope its all for the best.
One thing I'm looking forward to next patch is my 20k armor and 1300 AR. Salvation + hard target is awesome
You made a great point there about survivability, and this ofcourse is just one example. Thanks for your feedback :)