09/01/2014 03:43 PMPosted by Jarsuh I don't think most people consider finding lots of blues/yellows rewarding. if that's your metric you can find way more on low difficulty level bounty runs. the grift guardians frequently drop 2-4 legendaires
09/01/2014 04:18 PMPosted by Jarsrares are garbage. quite literally, you only pick them up to turn them into enchanting materials. I frequently get 0 legendaries from t6 rifts, grifts are far more rewarding.
09/01/2014 04:38 PMPosted by Jarsyour point is dumb. rares are garbage that people only use as enchanting fodder. they are not rewarding for anyone, not even a person that hit 70 yesterday.
09/01/2014 04:44 PMPosted by Salzwer09/01/2014 04:38 PMPosted by Jarsyour point is dumb. rares are garbage that people only use as enchanting fodder. they are not rewarding for anyone, not even a person that hit 70 yesterday.
Your point is dumber. You focus on them being used as enchanting mats instead of focusing on why are they only useful for that.
09/01/2014 04:44 PMPosted by Stormz
because they out gear the content, they don't magically become better.
So why can't i do bounties at t7+ difficulty? thats how I want to farm.
09/01/2014 05:00 PMPosted by Jarsbecause you're just being a contrarian about something that isn't even relevant to the topic. if you want to talk about why rares are nothing more than enchanting fodder then go make a thread about that, don't try to interject some nonsense about how "oh well rares could be rewarding.." blah blah blah
09/01/2014 05:43 PMPosted by SuedomsaI still think they should add raid content. If Torchlight 2 synergies can do it why can't D3?
09/01/2014 05:20 PMPosted by METATRONThey gave greater rifts to the people that want a challenge but didn't necessarily make it the most efficient but they have to keep torments in check otherwise you end up with the lack of diversity issue. Their solution is great it gives us both options of a challenge and also opens up build diversity at end game normal rifts when farming.
The moment you introduce higher torments to the base game with higher rewards then the efficiency game changes and everyone once again it's pigeon holed into less builds and gear options. You can't have both and that's an inherent issue dealing with Blizzards choice of pseudo difficulty with monster hp and damage scaling
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