Shurgosa, tell us how you really feel...
well..OK. But ill try to keep it on topic here. namely how MORE stats is better than LESS stats
I feel that when this game was announced the hype for it was like a comet. it just did its thing and went wear it wanted to go. This is why despite some people looking no official pledge or promise can be found when it comes to PvP. it was somehow assumed globally in countless peoples' minds that it would exist and would be incredible
And this "it will exist and it will be incredible" axiom is really the easiest way to define the games blizzard has been known to create in the past number of years. It's safe to assume that it was what people thought about all of the most celebrated aspects of this game and types like it. People thought
"we don't have to concern ourselves that the usual features of This game will not be incredible
examples to admire."
"we don't have to concern ourselves about whether or not there will be an endless sea of cool items to discover. We don't have to concern ourselves about whether or not there will be countless ways to tweak and tailor our character in its lifetime"
"we don't have to concern ourselves about whether or not competition in the game will be healthy and expansive"
"we don't have to concern ourselves about whether or not that skills will be numerous and we can focus on them, commit to them develop them or ignore them"
and boy were they wrong. the players apparently should have concerned themselves with all of the above because it was all dashed against the rocks.
Thats a line of thinking I would repeat to people if trying to describe the history of Blizzard games, the Diablo series and even Role Playing games in general.
Im going to highlight it so maybe Someone who needs to see it will see it."It will exist and it will be incredible."
That's notion 1. and its ESPECIALLY true for Blizzard, because they more than most any other company never ceased to amaze players.
Role playing games have existed for 40 years if not 50. The landscape of what these games offer to players and which ones thrive among them unfolds over that time period like species unfolding all over the earth. Just like nature certain things ring true within that "nature of Role Playing games"
These games exist because a reason for them to exist was in place.
They are desired by certain people. a person, probably some nerd who was 18-25 years old noticed a game with a sword, and a wizard. and the idea stuck. Maybe that guy wanted a spear to behave differently than an axe, and so instead of simply knowing this information and telling others about it, he made a rule for it.
And as the number of species of role playing games spiraled up into the stratosphere so did these rules.
That's notion 2"Numbers and rules exist because people wanted them to exist"
These numbers that define the objects and the actions of role playing games are desirable. they are not a byproduct.
So when yapping about how I feel its hard to forge such an eloquent write up and keep it flowing well.
so lets take a look at those to notions above:1. "It will exist and it will be incredible."2. "Numbers and rules exist because people wanted them to exist"
People assumed D3 would exist and would be incredible. again on the specific topic of stats for your character; Since when was less stats a good thing? do the people who are fans of this type of game actually want less of anything?
Sure less formulas to recite and to understand. That much I can sympathize with. But that's not what is at stake here. We are not talking about the behind the scenes number madness being too complex. No. we are talking about the visual character sheet,and how its being reduced in the most jarring and fundamental way.When people say they do not mind when things are simplified and streamlined about games of which they are a fan, I will inform them that in this case with these types of games, you are not a fan. or you would not think that.
You would not think that simplifying stats is a good thing, or Legend of Zelda is the ARPG for you.
you would not think that introducing elemental damage is something worth celebrating because it never should have been deleted.
In fact I could write a book about that little tidbit. introducing feature "B" is not such a wonderful thing today for D3, because Feature "B" already existed and it was thriving. they deleted it years ago. It's just sad that not only are they deleting and sabotaging features that previously existed and thrived in the Diablo series specifically, they are deleting and sabotaging features that are the very building blocks of Role Playing games in general.
And to those players who somehow rationalize the concept of such blatant streamlining and simplification:You are not a fan of this type of game. you are not part of the solution. you are not part of the problem: you ARE the problem.
40 years ago these games were basically invented to include complexity and include math and include differences and include commitment, deep thinking and choice, because games had already reached the "idiots pinnacle" they were as streamlined and simplified as they can be....
Deleting it or scraping features that have been slowly built up in the previous decades, today, is not some grand step forward in thinking; it's complete idiocy.
That's how I feel. And now i go for breakfast.