Diablo® III

Can a blue fill us in on the rune system?

Posts: 56
08/26/2011 07:17 PMPosted by Chasman
I would like to see the runes treated like any other magic drop and be unidentified save for rune type (Obsidium, Gold , etc.) When you identify it you see what stat mods it has before you put it in a skill. That way you don't lock a rune into a skill type unless it is one you want to use for that skill only finding out it is useless to you stat wise after you equip it to the skill. This way, if you dont like it you can sell it on AH so maybe another class can use it.


I like this idea, but why not have both? Have runes drop in the games as the colors and also blank gray unattuned runes that only display level. For that awesome Diablo randomness factor.
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92 Human Paladin
10845
Posts: 148
08/26/2011 07:35 PMPosted by MrSadistic
I would like to see the runes treated like any other magic drop and be unidentified save for rune type (Obsidium, Gold , etc.) When you identify it you see what stat mods it has before you put it in a skill. That way you don't lock a rune into a skill type unless it is one you want to use for that skill only finding out it is useless to you stat wise after you equip it to the skill. This way, if you dont like it you can sell it on AH so maybe another class can use it.


I like this idea, but why not have both? Have runes drop in the games as the colors and also blank gray unattuned runes that only display level. For that awesome Diablo randomness factor.


Thaat is actually a cool idea too. Have some drop that you can tell what type it is but also have some completely unidentified. I like it.
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