08/26/2011 07:17 PMPosted by ChasmanI would like to see the runes treated like any other magic drop and be unidentified save for rune type (Obsidium, Gold , etc.) When you identify it you see what stat mods it has before you put it in a skill. That way you don't lock a rune into a skill type unless it is one you want to use for that skill only finding out it is useless to you stat wise after you equip it to the skill. This way, if you dont like it you can sell it on AH so maybe another class can use it.
I like this idea, but why not have both? Have runes drop in the games as the colors and also blank gray unattuned runes that only display level. For that awesome Diablo randomness factor.