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Does anyone recognize the pointlessness of these threads? Take a look at what has come of the simple Skill Calculator.
This comment sums up the backbone of your side of the anti current-skill-system debate.
Your comment is predicated on three basic assumptions:
1. Game Balance
2. Pigeon Hole End Game Content
These three assumptions you've made hold the foundation of your argument. If the game is balanced, if end game content is focused into one or two paths, and if the game supports competition.
The game wont be balanced. this right away undermines competition severely. There is nothing to balance the classes against on the player side as well, so we wont see any artificial excuse-balancing. All classes have heavy aoe and heavy target damage. All have elemental attacks and all have "perceived" game breaking mechanics.
The game wont have direct endgame content. It wont force you to be a "raider" or a "pvper." The Inferno difficulty; all mobs being the same level (as well as the abolition of boss-farming) means that end game content wont require you to do certain things to be viable. this takes a huge chuck out of the need for "Best in Slot" builds. PvP is going to be a rock scissors paper game, there is no room to make it an endgame fixture.
Competition. Of course it will always be there. This will be the driving force behind homogenized "perfect" builds. They will show up. But will there be a game-wide draw for every player to have the perfect build? Nope. It wont be strong enough, namely becuase points one and two undermine it to such an extent that I almost doubt "perfect" builds we be accepted universally.
Hammerdins were the best becuase they could farm bosses and rare-dropping-locations with the most ease. D3 doesn't offer this appeal. I could farm Inferno act 1 mobs all day long and still get the same loot.
This system, the d3 inferno system, allows for classes that have an easier time killing some mobs over others (which is likely to occur). they will not be penalized or rewarded for these 'specialties', it just means if you like playing in act 2 you might want to play a class that can operate the best in act 2 inferno.
Edited by mrfurious on 9/15/2011 5:35 PM PDT
That's actually not entirely accurate, really. Diablo 1 skills were learned from book drops. Any class could learn those skills, as long as they met the requirements for them (pretty sure the books had increasing stat requirements...right?...lol been a long time). You didn't have to dedicate yourself to any skills, you just used whatever books that you picked up. Your skills were mostly influenced by whatever class you were and it being silly trying to spam fireball on a warrior.
D2 was the only game in the franchise where you truly had to dedicate your entire character to a single build that you were locked in to forever. While it was somewhat interesting to play around with it and discover, the chief drawback was if you wanted to play with different skills, you had to create a whole new character. I don't see the positives in having to spend hours and hours of time just because I decided I like fireball more than meteor =)
You said it in your post: grinding. That's pretty much what this would turn into. I suppose this game IS all grinding, however, so I would agree that this isn't a bad idea.
Blizzard did say that they are adding achievements to show off your time and dedication to the game, so for the purpose of "show" you could use those.
In the end what you people want is a MATERIAL measure of differences.
Is the desire for material differences a bad thing? Is it not at the heart of everything you do in the game. If you honestly don't have desire for material differences that you can show why play past normal difficulty? Why try for better gear?
The fact is everyone desires material things to show "look what I've accomplished." There's nothing wrong with that, it's part of what makes multiplayer games fun. People like myself, who create these "pointless" threads, are merely expressing a desire to be able to utilize the skill tree itself to achieve this.
That being said I recognize, just as you do, the value in the way Blizz has developed the way skills work in D3. My suggestion is really quite benign compared to many. At worst it requires you to spend more time playing if you want to try something new. At best it allows for the game to continue to unfold and become more interesting for a longer period of time as you work to develop all of your skills.
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