09/22/2011 07:49 AMPosted by FyreflyHow has nobody yet suggested having the falling rocks only damage the player that triggers it? No opportunity for griefing and you still have to make a tactical decision about whether harming yourself is worth the gain. It would be the same as throwing a grenade in CoD. If it hurt your teammates, griefing would be constant, but they obviously can't just let you run into your own explosion.
I wouldn't mind this but I feel a better solution is to pamper normal difficulty(i.e leaving it as it is so people can learn the game and keep it cheese for the masses), then have falling rocks and other tacticle falling debris or traps alike to do damage in harder difficulties. This for the reason that players will be able to avoid a dangerus situation given that they have prior knowledge of the environment all the while making the game more difficult and exciting within the diablo domain.