Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
I wouldn't mind this but I feel a better solution is to pamper normal difficulty(i.e leaving it as it is so people can learn the game and keep it cheese for the masses), then have falling rocks and other tacticle falling debris or traps alike to do damage in harder difficulties. This for the reason that players will be able to avoid a dangerus situation given that they have prior knowledge of the environment all the while making the game more difficult and exciting within the diablo domain.
I actually expected those falling walls and a chandelier to hurt players little bit. I wouldn't mind those doing small amount of damage, not good enough to actually kill a player with ample amount of hp.
I mean, if your hp is already low, you would be more careful when near those destructible objects or might as well just use damn potions already. You should be more aware of your surrounding environment and potential dangers and should always be ready to escape or use potions, especially if you're playing a hardcore character.
We had exploding barrels in D2 and I'm sure only a handful of careless people got killed by those barrels. So, I think the real chances of these objects actually killing players are very slim.
Edited by Nemesis on 9/22/2011 10:17 AM PDT
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.