09/22/2011 07:02 PM
Posted by Brandon
I don't think random properties can be bad.
there def were negative properties in other diablos
edit = really bad spelling mistake
Yes, but in Diablo 2 most negative properties were static. That is to say, Duskdeep would always have reduced light radius, but if you were to roll Light Radius as a random modifier, you could get Glimmering (+1) or Glowing (+2). Andariel's Visage always had reduced Fire Resistance, but you should* never find a magic or rare helm with reduced Fire Resistance.
Likely, you will not see negative random properties in Diablo III, judging by the fact that all of the Griswold's Edges found so far have had different beneficial properties.
That being said, the item can still go from useless to incredible depending on your random properties. For instance, +1% experience will be quite underwhelming by the time you can use Windforce, and utterly useless at level 60, but +90 Attack could be pretty impressive.
Also, Scrolls of Reforging let you re-roll random properties on items that aren't level 50+, at the cost of 10% max durability. So if you're using a mid-high level Legendary and you don't want the random properties you got the first time, you can probably re-roll it a handful of times before the durability becomes inconveniently low.
* I say should on account of the fact that glitched items did indeed occur periodically, with modifiers that should not be possible. For instance, a Stone of Jordan with +3 Sorceress skills.