07/09/2012 02:31 PMPosted by whoopadeedooTwister it is! I just up'ed my LoH to 1200 :) Could increase AS (sitting at 15%) but I'm broke ;)
07/09/2012 01:59 PMPosted by RagronAlso pretty sure that the Energy Twisters have had their LoH increased to way more than 10%but I am not sure what it changed to. Anyone know?
07/10/2012 01:53 PMPosted by AutocthonEdit: looks like they may all be doing it. This is WAY out of line with other AoE spells :/
I'll rephrase:Edit: looks like they may all be doing it. This is WAY out of line with other AoE spells :/
Meteor is pretty similar, actually.
My theory for twister is that the good coefficient balances out the sub-par damage, though at high levels of gear that almost becomes an irrelevance (eg. using twister with CM to allow spamming of EB definitely makes up for it) - emphasis on high levels of gear, though, meaning that if they do nerf it, i don't think they will nerf it very much. Furthermore, they already did nerf it down to 10% before bumping it back up to 50%, so apparently they are happy with where it is right now, or at least not in a big hurry to change it.
Meteor is just a bit harder to use than other similar spells, so that makes sense too.
Pretty sure a "tick" is half a second, and i'm pretty sure the healing numbers you see are displayed every second.I have DPS equivalence for 800 LoH vs 2% LS. These are equivalence points in healing per second
Also, compare the damage of twister to meteor, and then compare those to disintegrate, on say 3 targets or so. I think you'll find damage:coefficient ratios are somewhat even (meteor does more damage but with less procs/healing, and disintegrate even more-so).
But hey, i'm not saying they won't change it. In fact, i think they probably will - just not a lot.
I am very disappointed with LoH, after hearing much praise. I have my LoH at 950, but the effect seems to be almost negligible. It just doesnt seem to help all that much really. I know im using Glacial Edge build, and thrown specblades dont really work all that well with LoH but still, it would have been really nice to know this BEFORE I spent millions of LoH-items. Perhaps a warning after the description to make it look something like this:Use skills that are good with LoH
Life on hit.
"Adds xxx Life after each enemy hit"
(Warning, it doesnt)
07/11/2012 07:40 AMPosted by AutocthonI have DPS equivalence for 800 LoH vs 2% LS. These are equivalence points in healing per second
Compare that to meteor. It has a lot to do with the damage per second, yes, but the returns on WW in terms of procs and LoH seem to be a little "out there" in terms of throughput. I'm not saying "OMG IT'S BROKEN" just saying that it *probably* needs a little drop in terms of the proc viability (to 20% maybe, or maybe 15%), the other twisters make sense being particularly high, wicked wind is just out of place considering how WELL it can be controlled (compare to blizzard which is quite similar, trading stacking for CC)
07/12/2012 07:07 AMPosted by FarmomirIf I were Blizz, I'd nerf the proc rate on WW a *bit* and leave it high on everything else from ET. I'd also jack up the damage of the non-WW runes a *lot*. Then maybe the damn spell would make sense to use with other runes.
07/12/2012 07:15 AMPosted by DragonflyIf I were Blizz, I'd nerf the proc rate on WW a *bit* and leave it high on everything else from ET. I'd also jack up the damage of the non-WW runes a *lot*. Then maybe the damn spell would make sense to use with other runes.
Storm chaser is quite good if you use a signature spell. WW/EB is generally more damage if you have enough CC/APoC to support it, but having a signature spell can be a useful utility nonetheless, and Storm chaser has good synergy with Arcane dynamo.
My thread did the math at ETwister at 10% LoH/tick07/11/2012 09:12 PMPosted by DragonflyI have DPS equivalence for 800 LoH vs 2% LS. These are equivalence points in healing per second
From a quick glimpse at your thread it seems like twister, meteor and disintegrate are all sitting relatively close together around the 100k mark ;) (correct me if i'm misinterpreting that)
But yes, i do agree, twister should probably be brought down a little bit, and several other spells should probably be brought up. I can't really blame them (blizzard), i mean it's hard to get a good idea of how this stuff is going to work out without spending hours upon hours of playtesting/theorycrafting every individual setup... but it seems fairly obvious at this point that some spells have very sub-par coefficients with very little advantage in other areas (thrown blades) while others are becoming almost cookie-cutter in their use (wicked wind).
Maybe they'll have a closer look at the coefficients in the 1.0.4 balance patch - we can only hope.
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