Diablo® III

So Has Blizzard Given Up or...

The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don't really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.

Anyway, we'll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we're working on and maybe some rough time frames.

I think we're about to see the busiest weekend for the game yet, with the most amount of people online and enjoying the game together. We're looking forward to a bright future for the game for years to come. We're in it for the long haul.


If it's so small it's odd how many people I've met that are actually in Inferno, myself included.

You can't mean to say we're the 1%. In any case, hopefully you guys are actually planning on fixing Inferno instead of letting it simmer like this. I'll believe it when I see it.
^ The costumer?

Regardless of the spelling, we understand what you are saying. But that doesn't change anything when it comes to people's lives. This is MEMORIAL DAY WEEKEND. It is totally understandable for people to be gone this weekend.

@Bluepost

I hope to god that update details how Blizzard is going to fix the Auction House. 10 item limit? Unable to cancel auctions (even when there are no bids on the items)? Unable to control the auction time limits? Criminal.
90 Worgen Rogue
18765
And here is a good example as to why blue posts are rare on the forums.

People pick it apart and they end up more frustrated than they did before.
The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don't really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.

Anyway, we'll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we're working on and maybe some rough time frames.

I think we're about to see the busiest weekend for the game yet, with the most amount of people online and enjoying the game together. We're looking forward to a bright future for the game for years to come. We're in it for the long haul.


thanks.

Now I feel good about being in inferno as one of the first few hundred thousand people :).
Thank you, Bashiok. I had nearly lost my hope that the blues were listening to the feedback. Looking forward to Monday. Til then, invulnerable minions jailer molten fast
05/26/2012 03:13 PMPosted by Bashiok
it certainly is a case of overcoming difficulty through skills and gear

And by skill and gear you actually mean just gear, got it. Fascinating post other then that.
05/26/2012 03:13 PMPosted by Bashiok
The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don't really have a ton of data to look at yet.


Are you honestly going to pull the "data" card in this game just like you do with WoW?

Seriously?

It doesn't take a rocket scientist to know that inferno is a joke. You yourself claimed the game was intentionally shipped broken so you could find the exploits. Which was an amazingly dumb move.

05/26/2012 03:13 PMPosted by Bashiok
Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.


Yeah it sure is a blast having all these various skill build options and be told that you can't use any of them except for the one that allows you to use 5 defensive CDs and 1 offensive skill so you can hope to kite mobs long enough to kill them before they enrage.

This game is 100% gear. There is no amount of skill that can overcome jail/desecration/arcane/vortex.

Think about what you're saying...
Edited by Sojou#1549 on 5/26/2012 3:24 PM PDT
05/26/2012 03:18 PMPosted by austin316
INFINITESIMALLY small? Really? I feel like that has to be an exaggeration..


When you think about how they've sold 6.5 million copies. Yes.

Even if 10,000 people are in Inferno, that's a REALLY small number, by comparison to 6.5 million.
The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don't really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.

Anyway, we'll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we're working on and maybe some rough time frames.

I think we're about to see the busiest weekend for the game yet, with the most amount of people online and enjoying the game together. We're looking forward to a bright future for the game for years to come. We're in it for the long haul.


Why don't you come over to the hardcore forums and say that to our face!

Were stuck farming vendors in act 1 inferno and adrias hut/blacksmiths wive because its impossible to gear for in hell
Edited by Peag#1269 on 5/26/2012 3:23 PM PDT
Community Manager
05/26/2012 03:17 PMPosted by Bombz
Thanks for the post, Bashiok. Do you think that one area of concern that may get looked at is that people aren't able to gear up for Infernon Act 1, even, without going to the AH and spending a lot of gold. Is this intended (To gear up solely through the AH) or will the drops at the end of Hell be better adjusted to help gear up for Inferno Act 1 and so on.


The auction house obviously provides an incredible service to allow for very easy trades between characters, and essentially blows out the wide range of items you could have available to you at any one time. So, in fact, the AH has to be a factor in how we drop items. On one hand you have a huge benefit because you can buy and sell items very easily, as opposed to having to post up WTS threads in the old USEast trading forums, but on the other end it does impact the item pool economy with the inherent ease at which you can trade items. If the AH existed but wasn't a factor at all into how items dropped/rolled, the economy would be completely tanked within a matter of weeks.
The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don't really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.

Anyway, we'll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we're working on and maybe some rough time frames.

I think we're about to see the busiest weekend for the game yet, with the most amount of people online and enjoying the game together. We're looking forward to a bright future for the game for years to come. We're in it for the long haul.


Awesome, I look forward to hearing what is being worked on.

I, and many others, would prefer that we get a bit more info on what is going on, though. It's been radio silence for a few days now. We get that the team is hard at work, we just want to be assured that our concerns are being investigated and worked on.
Community Manager
If it's so small it's odd how many people I've met that are actually in Inferno, myself included.

You can't mean to say we're the 1%. In any case, hopefully you guys are actually planning on fixing Inferno instead of letting it simmer like this. I'll believe it when I see it.


No, no, no... far, far less than ...

Retracted! I was thinking of the wrong stat.
Edited by Bashiok on 5/26/2012 6:34 PM PDT
I'd hoped to hear from Neth or one of the other blues I actually like and respect, but I suppose the rude, sarcastic one will have to do, at least it's a blue post. I just hope you Actiblizz people aren't trying to bury your heads in the sand about the dissatisfaction level around here. Certain of your comments lead me to think you have no idea what the problems actually are.
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