Here is my issue:
------THE ITEM SYSTEM------
From level 1-50 Normal, Nightmare, Early Hell Mode, you get to find random loot and equip what you feel makes your character better. Even though the item system is very bland and boring, these levels gave you options.
From 50-60 and beyond, you are then stuck building either full glass cannon or full defense. This becomes more and more obvious when you reach inferno and a requirement when you get to Act 2.
The game's item system goes from completely random and using what you want to requiring an item to have Vitality, Armor, Str/Dex/Int, All Resists, Single Resists...
-----HEAR ME OUT!-----
This isn't even the entire issue. Let's say you get THE BEST gear. Currently that means rolling perfect all resists, vitality, armor, str/dex/int, single resists... Does this make clearing the game more fun? NO!
The item system in general, being so simplistic, is just bland and doesn't give you much motivation to farm better gear. You are literally farming for 10 more all resists and 15 more vitality.
-----Diablo II comparison-----
Diablo II did it's job in surpassing Diablo I. It took the random magic item system and took it to a new level. Adding sets, uniques, runewords, rares... This wasn't the only thing. Diablo II had FUN items that made you powerful.
Examples of Diablo II items:
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5 Charges)
10% Chance To Cast Level 9 Tornado On Striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
+120-160% Enhanced Damage (varies)
-50% Target Defense
+50 To Attack Rating
Hit Blinds Target
+1 To Light Radius
Level 13 Twister (127 Charges)
20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (Based on Character Level)
Increase Maximum Mana 5% (Armor Only)
+50 To Mana (Shields Only)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Example of Diablo III end game items:
Rare Two-Handed Axe
Increased Attack speed by 23%
12% Movement Speed
68 Resistance to all Elements
30 Fire Resistance
Regenerate 175 HP per second
------Where this is going?------
Diablo III just doesn't have any items that are fun and that make you want to farm them. Tweaking a few legendaries and sets isn't going to help the issue.
The issue is that the game requires you to get vitality, all resists, str/dex/int, armor.... But even if it didn't have that requirement, there isn't really much else.
Chance on hit
Chance on being hit
Auras on items
Re-animate when monster killed
------ How to solve the problem?-----
Take what Diablo II did with items and step it up to the next level! (What we wanted in a 3rd Diablo game)
Step 1: Tune inferno in a way that it doesn't require you to have mega defense. Diablo is about customization, not stacking defense. IF someone wants to be defensive, fine... But it shouldn't be required.
Step 2: Add a boat load of flavor stats, chance on hit, chance on being hit, re-animate on monster kill. Make them more powerful than Diablo II, so that you can build around fun stats and it will work in inferno.
Examples of some item properties:
-15% Chance on hit to launch a meteor on the monster and hit all enemies within 12 yards for 65% weapon damage.
-10% chance on champion kill to summon an angel to fight for you. Angel does 100% weapon damage, heals you and your party members, and lasts until dead. (Defense stats scale with your hero)
-5% chance on monster kill to re-animate as a ghostly militiaman. Deals 50% weapon damage and casts shield charge (Stuns for 1.5 seconds), max of 5 miltiamen.
-10% chance on hit to release a burst of energy within 20 yards which heals all allies, re-animated, pets, minions by 5% of maximum health.
-35% chance on monster kill to give you 5% MF and 5% gold find for 2 minutes. Stacks up to 20 times.
-Your attacks cause you to gain 15% movement speed for 5 seconds.
**** This is just an example, you can literally develop millions, why not? ****