ok i agree with the item issue but u have to remember how D2 was when it first came out. the game was flat out terrible and had absolutely no creativity. Later once the expansion came out is when they started to throw creative items in like BOTD, Faith, Infinity, Insight, Grief, Enigma, Coh, and others. im sure their also going to throw in different items that you can put into sockets as well. my advice...save ur money, buy 1 badass design and mass create it to make a profit. i would also recommend going with an item that is specific to 1 class like a wand or source because u will have fewer people trying to produce these and be able to raise the bar on the price urself. just hold out guys this game will be even more badass just give it some time.
Diablo II at launch had issues, yes. I expected Diablo III to have issues. The issue I remember most at launch of Diablo II was that hell mode was easy mainly because of life leech. People would stack life leech and just whirlwind to victory on a barbarian.
The thing is, Diablo II was still fun to clear Chaos Sanctuary 8,000+ times in a group. Make new characters and gear them up with the gear you found on your main.
Diablo II still has issues that I wish were fixed. The fact that a hammerdin is like the king of all things. It's funny how I have an urge still to go back and play yet another Diablo II ladder season. Gear up a hammerdin, then transfer all the uber gear I find to my main, a bowazon who uses valkyrie and strafe with a windforce.
Diablo III is a great game, this post merely provides feedback on an issue I feel is the biggest problem. Diablo is an item finding game. If the items are bland and boring, the game will be bland and boring, regardless how fun clearing Act 1 to 4 is. Diablo II always had cool items, start to finish and they just kept adding to it. More uniques, more sets, runewords in LOD...
Another thing is that there have been like 20+ GREAT mods for Diablo II. All which had about 500+ more items than the normal game. Some also added things like "Gem words" where adding certain gems to items created a different item with cool stats.
Diablo III, being released in 2012, having soooo many resources to take ideas from, soooooo much time to work on the game, they came up with a simplistic item system like this. That really needs to be seen. If they took 6 years to create THIS, how long will it take for them to understand that the items themselves are just boring and simple? Do they even see that?
Do you really wanna just find items with:
And if they make the game easier, it will become this:
4 Random stats which are pretty much as simple as you can get. Life regen, armor, thorns...
They didn't take anything "to the next level". The item system could have been soooo over the top insanely cool that the entire world could have stood in awe of how fun it was.
15% attack speed
5% chance on hit to release a nova that deals 50% weapon damage and heals all party members with 20 yards for 5% of there HP.
20% chance to block
Blocks 3500-5000 damage
50% chance on block to surround your body in thorns, can walk through monsters for 2 seconds and returns damage equal to 3% of targets max health.
A game where not only the skill system is broad, customizable, FUN, and different but the items also have a level of depth and skills to compliment party play and makes the player feel epic. If we continue the same formula, games will remain linear. D3, D4, D5, the next chapter of the same thing. Diablo 2 took Diablo 1 to the next level. Starcraft 2 took STarcraft 1 to the next level. Diablo III took a step back and didn't really change anything, instead, made it simpler.