Diablo® III

Hyper WW Barb - 1.0.5 Build & Beginner Guide

BEGINNER GUIDE AT BOTTOM OF THREAD

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BEFORE YOU READ :

If you are already well versed in the WW Barb build, this thread may not help you much. If you are somewhat familiar or new, this thread has everything you need to build a speed demon WW farming machine.

UPDATE : 1.0.5 CHANGES

For 1.0.5, concentrate more on getting ASI up. If you can add some lifesteal and LOH, great. ASI on gear and a fast offhand (dagger with innate ASI is nice) this will help offset the proc nerf. This is tested and functions fine in PTR highest levels. Check my build to see what I use if you are curious. I had no problems rolling through PTR with my ASI up and the same LOH and LS from 1.0.4.

This spec is for speed and to kill all whites along the way quickly. It is built to hold fury and carry WOTB for as long as possible. I found my old build that does not emphasize ASI and Movement speed to be slow, so this is my guide to my build, if you are interested. Aim for these stats, showing in your details list with these passives on :

Weapons Master, Nerves of Steel (or tough as nails if it makes more HP), Ruthless
UPDATE : you may want to change out Nerves if you have super armor - for something else you may like that has been changed in 1.0.5 like Animosity or wtvr.
If you go over any of the stats I would recommend it being strength first.

Armor : 5500 (level 62 or 63 helps, or +armor on whatever is a bonus)
All Resist : 550 (get it wherever you can. Easier on shoulders, chest, legs, feet)
- Keep armor : res at 10:1 ratio. This is the most effective. Dont get off the ratio.
- I will not explain the ratio here, buts its been mathimatically worked out.
- This gets your damage reduction on each over 60% minimum.
- You can skimp here a little. Keep the ratio.

Strength : 2000
- Keep it high as you can. This is a minimum. Get it wherever you can.
- Dont forget the every str point is and armor point too.

HP : 40,000 (get vit over life%, but both will do. Nerves of steel uses vit)
- Basic amount, you can skimp a couple k too.

Crit. Chance : 45% (most important stat - get it everywhere, maxed if you can)
- You MUST have high crtch. The whole build revolves around it.
- Stacking crtch/B. Rage with Mighty Weap allows high fury regen.

Crit. damage : 400% total (I get all my Crt Dmg from quad crit on weaps.)
- Main hand 1k plus Axe with double crit.
- Off Hand dagger etc (high attack speed) with 700+ LOH, double crit.
- It is easy to get the crit dmg on weaps, hard on gear with other stats.

Life On Hit : 1200 (get on Off Hand and Ammy only)
- LOH is important to stay alive. The attack speed is what procs this more.
- Try to get all of this between OH and Amulet. This is best.
- You cant start to drop LOH under 1000 or less once your damage gets godly.

Life steal : 2.8% (belt)
- Absolutely a must. Your damage is so high this is your #1 survival method.
- This has become more importand in patch 1.0.5

Movement Speed : +24% (boots and bracers/chest)
- Go fast. Have fun. Faster move = more mobs = more fury = more fun!
- drops more tornadoes faster.

Attacks Per Second : 1.8 (over all in details list)
- Attack speed is what makes your tornadoes tick more.
- Tornadoes do damage based on Main Hands damage.
- Tornadoes tick based on speed of last weapon swung.
- Attack speed listed on weapon is for that weapon only. ASI from gear is for both hands
- Fast Tick Tornadoes heal faster, kill faster, regen fury a LOT faster
- I get ASI on rings, ammy, bracers, DW

Damage : 80k at rest (passives on, no skills popped, with axe)
- You can get a safe 65K if you use Mighty Weapon instead.
- When you pop WOTB, you will see what a phsycopath you are.
- When you get good at using the build, WOTB lasts forever - RAWR!
- You can still do well with a little less damage.

Skills : Battle Rage - Into the Fray (fury generator)
War Cry - Impunity (buffs and fury generator)
Sprint - Run like the Wind (The core of the build, your main damage dealer)
Wrath of the Berzerker - Thrive on Chaos (Phsycopath!)

Main attack : Bash - Instigation (Hard hit, fury generator, not for main damage)

Secondary attack : Whirlwind - Hurricane (What else? Keep that speed up!)

Put all this together and what you have is a fast moving, hard hitting, surviving barb that has super strong fast tick tornadoes. Tornadoes derive their damage from your main hand (20%). They tick based on the attack speed of the last weapon swung. The proc coefficient is 20% (to activate your LOH and LS). This build maximizes these things. My tornadoes spawn more (movement speed), tick faster (attack speed), generate fury and health faster (proc more cause of high tick), and hit harder (main hand damage). They melt everything and are the core of the build. Not revolutinary, but I dont see many barbs with 25% ASI and 24% movement.

Dont skimp on weapons. Your main hand can be an Axe if you need the crit chance, but once you get higher DPS go with a Mighty Weapon with double crit as this is much better at holding fury! Double crit and over 1k (ish) base for either of those. Your offhand should have most of your LOH (800 if you can, search 700) and double crit. Usually a dagger because they ar fast. Any other stats is a bonus (IAS, str, vit etc.) These will not be cheap.

I try to get all my LOH on OH and ammy. That way I can stack high crt ch, asi and str on rings, gloves, bracers. Dont forget the belt - you need a full stat load on that. Life steal is a must!

Check out my build for reference. If you have any questions or if I left something out, feel free to ask.

BEGINNERS SPEC BUDGET WW BARB BUILD

Ok, many have asked me to add this because obviously this build can cost a billion. So here is a quick reference to my build, cheap style. Search the following and try to snipe the best available in bids!! BIN is usually too much! Rares are now MUCH cheaper due to legendary buffs! Use rares, forget the legendaries for a beginner build, they are very effective!

Helm : Str, vit, RA, CrtCh, socket.
Shoulders : Str, vit, RA
Amulet : Str, RA, Vit, CrtCh, ASI, LOH 300+
Chest : Str, Vit, RA, 3 sockets
Pants : Str, Vit, RA, 2 sockets
Belt : Str, Vit, RA, Life Steal 2.8% or greater
Gloves : Str, Vit, RA, CrtCh, ASI
Bracers : Str, Vit, RA, CrtCh
Rings : High Str, CrtCh, ASI
Boots : Str, Vit, RA, Movement 12%
Main Hand : DPS 900+, Crit Dmg (50%+), socket (axe or mighty weap)
Off hand : DPS 600+, Crt Dmg (50%+) LOH 800+, socket

Now I understand that you may not be able to get all stats on everything in your budget. However, if you move them around a bit, you can find deals. Lots of stuff is cheap when one value is low - just do the inverse on a complimentary piece of gear (High str, low vit, reverse for next piece - both cheap!) The most expensive things will be the amulet and OH, perhaps you may find them cheap! Over all, it does not matter how you allocate stats, just aim for these overall values in your details screen with Ruthless, Nerves of Steal and Weapons Master for passives, NO cooldowns popped! :

Str : 2000 (DPS and Armor for this, most important base stat!)
HP : 30K plus (40K ideal, but pricey!)
Armor : 5000
RA : 500
CrtChance : 35% (will buff higher when you pop your cooldowns - do not go lower!)
CrtDamage : 350% (this comes from your weaps - 50% on each with sockets n gems)
APS : 1.6 (fast offhand dagger is best, Swords second, MH is 1.3, rest is gear buffs for ASI)
LOH : 1200 if you can get it, a little less is OK
Life Steal : 2.8% minimum. (On belt. If you can get it on weap, easy to get boss belt!)
Movement Speed : +12% minimum

This should get you moving! There are many combinations to get these stats, just do your best sniping those auctions!

Peace
Edited by GoldenAxe#1435 on 9/26/2012 9:08 PM PDT
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Cool I'll be sure to try this out when I make another 150mil or so :)
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so you're saying i should trade my two double crit rings on my barb for crit c + attack speed and find an attack speed dagger OH instead of my 4 stat OH with O/S? (LoH, Crit D, LS, Str, Cold damage and socket)
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ummm.. one question? how much gold would this cost? would really love to try a WW Barb.
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His build probably costs well into the 400m range
This is more for people with high budgets
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Just checked price for the axe.

100 mil for something with 1000+ dps, crit damage over 60%, and a socket.
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Im sorry guys, I did not mention price. It is not cheap. I will adjust my original post. My build was not cheap, but perhaps you can skimp a little here and there. Just keep up the crit chance and attack speed!
Edited by GoldenAxe#1435 on 9/1/2012 12:17 PM PDT
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It saddens me that you put so much time into making this useless thread. This is a basic WW build, the stats you have listed will cost well over 300m to get (especially good weapons with 90+ Crit AND a socket. You're basically saying "get insanely good gear and farm with the WW build" and giving it a new name like you invented it or something.

I also queston why when you're as geared as your recommended stats (around 100k DPS Unbuffed) you would still take the armour passive. There are much better options for a high DPS build, for example; Brawler.

I'd also recommend if your going to be running with that high DPs you should be using Cleave - Rupture as if you hit 3 white mobs with it then they will all explode dealing massive damage to all things surrounding it.
Edited by Braddles#1668 on 9/1/2012 12:31 PM PDT
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09/01/2012 12:05 PMPosted by Vanquish
so you're saying i should trade my two double crit rings on my barb for crit c + attack speed and find an attack speed dagger OH instead of my 4 stat OH with O/S? (LoH, Crit D, LS, Str, Cold damage and socket)


Im saying that the way I built my barb allows you to get the most stats for the best price. You can get them from wherever you want, but trifactor gear is way over priced. I prefer to get fewer stats on each peice with much higher values. You will find that that gear is much more reasonbly priced. I did what I did cause it got me the stats and was not 150mil each piece. Maybe I can include a general gear guide in my OP for reference.
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Dont let it sadden you, it is a WW build with a twist. Read the first line - where the basics came from. Im fine with having written it. I prefer the passives I have used, however you are entitled to you opinion and it is invited, as long as you dont troll. Calling anything Hyper infers speed. I think its appropriate, and I have not seen others with this build. I think I can call it my own. But I dont really care - i wrote the article to share.

I also wrote the thread because so many other info threads on WW builds are incomplete. So, This is for that as well.

It saddens me that you put so much time into making this useless thread. This is a basic WW build, the stats you have listed will cost well over 300m to get (especially good weapons with 90+ Crit AND a socket. You're basically saying "get insanely good gear and farm with the WW build" and giving it a new name like you invented it or something.

I also queston why when you're as geared as your reccomended stats (around 100k DPS Unbuffed) you would still take the armour passive. There are much better options for a high DPS build, for example; Brawler.


Your statement is fundamentally untrue and you did not read the post. If you had a traditional WW you would have run into a problem - it is incompatable with farming everthing quickly. You are slow. My twist is to bump everything for tornado and movement speed and it changed my farming drastically. In the future, before you critisize, walk the walk. It changed my run time and effective farming speed a LOT.
Edited by GoldenAxe#1435 on 9/1/2012 12:36 PM PDT
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Tornadoes damage based on Main Hand.
- Tornadoes tick based on speed of last weapon swung.


doesn't make sense. Please provide proof. atk speed bonus on off hand doesn't add to the overall atk speed which mean less tick. You should check again bro. Don't just throw ramdom stuff out there.
Edited by HorseShot#1337 on 9/1/2012 12:30 PM PDT
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Tornadoes damage based on Main Hand.
- Tornadoes tick based on speed of last weapon swung.


doesn't make sense. Please provide proof. atk speed bonus on off hand doesn't add to the overall atk speed which mean less tick. You should check again bro. Don't just throw ramdom stuff out there.


You are correct, which is why I get my attack speed (18%) from rings. The OH is a bonus. I said to focus on high AS weaps because you want a good initial tick. Your tornadoes tick based on last weapon swung, so you want both weaps to tick fast over all. Im not digging up the legions of testing done on this, you have to take my word or simply ignore the thread. Again, the facts :

Tornado Damage based on main weapon damage.
Tornado tick speed based on last weapon swung.
Tick speed and tick damage is the core of this build, for SPEED.
More tornadoes may spawn with higher movement speed.
Edited by GoldenAxe#1435 on 9/1/2012 12:35 PM PDT
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It is impossible to keep berserker up for more then 20 seconds with 100k+ DPS unbuffed. Trashmobs are dying from one tornado so there is no fury that can be gained. I personally prefer to use the last passiv skill, which reduces the cooldown of our ultimates by 30 seconds. I also like to lower my DPS to around 60-70k unbuffed, when I farm solo. With 90-100k DPS in berserker it is possible to keep it up for 80-90% of the time of a full a3 run. But for some serious group farming action it is not required.
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How is it a WW build with a twist? The build is exactly the same, except you took Lacuni Prowlers as well as Movement speed boots, which will already be in any high end barbs equipment. Adding a bit of movement speed to your gear doesn't make it a new build.

Tornadoes damage based on Main Hand.
- Tornadoes tick based on speed of last weapon swung.


doesn't make sense. Please provide proof. atk speed bonus on off hand doesn't add to the overall atk speed which mean less tick. You should check again bro. Don't just throw ramdom stuff out there.

There is a post somewhere that says at what attack speed you get an extra tick of Run Like the Wind tornadoes. I cannot remember the post but I'm sure someone else has it somewhere.

If you spam your bash then you will see the attack speeds alternate between the main hand and the off hand. There is no overall speed. This makes attack speed useless unless you're reaching a threshold (either on main hand or off hand) to gain the extra tick.

I would like to see where you got the number 1.8 from GoldenAxe. As I said there is no overall attack speed, it changes as you swing, so do you want 1.8 at slowest (which would be main hand) or do you just want the off hand swing to be 1.8? Or is 1.8 just a random bull!@#$ number you pulled out of nowhere?
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Tornadoes do use the speed of the last weapon swung, questioning that only makes you look silly.
Why do you think everyone wants a dagger offhand?

And while I support somebody making a WW barb guide this does not have any twist, it is a standard gearing guide for a standard double tornado build.
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It saddens me that you put so much time into making this useless thread. This is a basic WW build, the stats you have listed will cost well over 300m to get (especially good weapons with 90+ Crit AND a socket. You're basically saying "get insanely good gear and farm with the WW build" and giving it a new name like you invented it or something.

I also queston why when you're as geared as your recommended stats (around 100k DPS Unbuffed) you would still take the armour passive. There are much better options for a high DPS build, for example; Brawler.

I'd also recommend if your going to be running with that high DPs you should be using Cleave - Rupture as if you hit 3 white mobs with it then they will all explode dealing massive damage to all things surrounding it.


I appreciate the input and encourage others to experiment. For me, I barely ever swing Bash. It is there for a quick fury gen. I mostly run, tornado and whirlwind constantly. I will run with Brawler for a bit and see again - but I think I will get hit too hard and die. But Ill try it again.

EDIT : I ran with is through the keeps, it is kind of effective, however I move so fast that the radius is barely applied. In a stationary fight, its good, however the speed in which I move and having white mobs drop so fast renders it overkill. Thnx for the suggestion though. Slaughters elites.
Edited by GoldenAxe#1435 on 9/1/2012 12:46 PM PDT
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Tornadoes do use the speed of the last weapon swung, questioning that only makes you look silly.
Why do you think everyone wants a dagger offhand?

And while I support somebody making a WW barb guide this does not have any twist, it is a standard gearing guide for a standard double tornado build.

Pretty much, It's just a gearing guide for high end barbs, but if anyone that has 400m needs a guide on how to gear then there is something wrong.

I also question why GoldenAxe didn't suggest Andariel's Visage as a helm. When they are rolled well they have much higher strength than any other helm, they can roll attack speed, crit chance and a socket, and the poison nova damage they deal procs quite often if you get a well rolled one (30-40%).
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09/01/2012 11:57 AMPosted by GoldenAxe
Your main hand should be an Axe cause its the highest attack speed and you get the crit chance from weapon master.


Having a faster attack speed on your main hand weapon reduces its weapon damage reducing the damage your tornadoes do. If you truly want to maximize speed might think about a crit damage socketed http://us.battle.net/d3/en/item/echoing-fury as the +.25 attacks per second applies to both your main hand and your off hand. Best combo to maximize potential tornado damage is a 1 hand mace in the main hand and a dagger with IAS in the off hand.
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I was planing to make a same guide an 87 asi ww barb. Check my profile.
Nice guide btw. Speed is the key.
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How is it a WW build with a twist? The build is exactly the same, except you took Lacuni Prowlers as well as Movement speed boots, which will already be in any high end barbs equipment. Adding a bit of movement speed to your gear doesn't make it a new build.



doesn't make sense. Please provide proof. atk speed bonus on off hand doesn't add to the overall atk speed which mean less tick. You should check again bro. Don't just throw ramdom stuff out there.

There is a post somewhere that says at what attack speed you get an extra tick of Run Like the Wind tornadoes. I cannot remember the post but I'm sure someone else has it somewhere.

If you spam your bash then you will see the attack speeds alternate between the main hand and the off hand. There is no overall speed. This makes attack speed useless unless you're reaching a threshold (either on main hand or off hand) to gain the extra tick.

I would like to see where you got the number 1.8 from GoldenAxe. As I said there is no overall attack speed, it changes as you swing, so do you want 1.8 at slowest (which would be main hand) or do you just want the off hand swing to be 1.8? Or is 1.8 just a random bull!@#$ number you pulled out of nowhere?


I just listed the overall to make it easy. I will adjust it to be more accurate in the OP. The overall is what you see in the details list. Mine is 1.85 aps. Attacks Per Second is what I am refering to.
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