key drops should NOT be effected by monster level. people who CHOOSE to play at whatever level they choose, should NOT be rewarded or punished for their choice. give them each about a 10-20% chance of dropping, no matter the difficulty.
Also keys and organs should be TRADEABLE, let people have fun and play the game, and let the AH work as a gold sink, which is drastically needed.
Already opened a Thread about this on the German Forums few days back...no Blue Response yet however.http://eu.battle.net/d3/de/forum/topic/5492390340?page=1
I am wondering if the Communication between the EU - US Team is even working.
There are a hell lot of friggen nice Ideas which doesnt receive any Kind of response.Back to Topic...The Big Problem is:
It doesnt matter if you play MP1 or MP9...the Drop is always gonna be RNG
You can play MP9 and have bad luck even 10 times in a Row.
While on the other hand on MP10 you get a guranteed 100%
drop.What does this mean exactly?
People gonna try to cheese the hell outta MP10.
And this shouldn't be the whole point behind the Monsterpower System.
People should play on the Monsterpower Level they actually can handle with the gear/skill set they prefer to play.
It also contradicts the entire Idea of creating a wider range of playable builds along the classes, because everybody gonna feel forced to somehow play MP10 with the "cookiecutter build of the day" for the sake of guranteed quest/ring drops...and they gonna use every possible way to manage that.
Make the drops RNG for all Monsterlevels, problem solved.
The Uberpro doesnt care if he gets the Ring first day on MP10... or MP1.
The Low/Medium equipped players... even the better equipped players not gonna have this Luxus.
And no, i am not crying out for a first-day Ring, i am crying out for fairness to everybody.
Also Blizzard, please rethink your Handling with the Wizard Class.
What about :
* Ray of Frost
* Arcane Torrent
* Slow Time
* Wave of Force
* Ice Armor
* Storm Armor
* Mirror Image
Is there actually a Wizard using those Skills?
You serious need to overhaul the entire Class to make it viable, replace / rework entire Skills.
Make em more powerful and fun...do not just nerf the hell out of the stuff that actually works.
Reducing 5 Arcanepower here, and increasing 10% weapondamage there doesnt cut it!
Otherwise we all gonna play Barbar Patch 1.05... or quit completly.
To me the current 1.05 PTR build is a huge letdown, and i dunno really if i continue playing if it goes live like that.
a EU Wiz