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Tell us kindly the good reason in nerfing the defense passives when 90% of monk's passives
Just so that I know that we're on the same page, have you had the opportunity to read this developer journal, yet? http://us.battle.net/d3/en/blog/7155884/ (It was written a few weeks ago, so it may have been missed.)
It goes pretty in depth into why we're making changes to defensive skills, and breaks down each change class-by-class.
From what I see in multiplayer games, there is no build diversity for any class. 99% of players use the exact same skills. Why? because 99% of the skills are worthless.
wizards = crit mass
barbs = double ww
monk = overawe wind
w dr = summon/zombie bear
dh = Trail of cinders
There are a few variations, but it is usually only one or two skills. The only difference between anyone's characters are the items. We need to be able to customize our stats. The fact that we cannot is ludicrous. There is NO customization, sadly. Hopefully the expansion will introduce some of these badly missing features.
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