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rather doubt it
probably another str class
IMO, a shapeshifting character with javelin skills (strength) could be included in the 1st expansion. Necromancer for the fanbase's love (intelligence) already designed. That is my prediction.
I'd love to see a Necromancer class that can be a caster/melee hybrid, with access to polearms, spears, or scythes with poisonous melee abilities, bone magic for protection, and curses to enhance damage or weaken enemies - think of a Black Knight in bone armor.
Alternatively, offensive bone magic and caster heavy spells would be great to see again - Bonespear and Bone Spirit please! I would love to see Bonewall with all the different glyphs to change it as well; such as a bone cage that traps enemies within, and skeletons spawn inside the cage to torture the victim.
Skeletal and Golem summoning would be good for either a caster or warrior Necromancer. I'd love to see a revamped Iron Golem, with spiked mace fist on one hand, and a glaived fist on the other; weapon damage type and attributes effects the properties of the golem - reflect damage, life regen, life steal, weaken on hit etc. Also, i'd love to see revive dead ability from D2 improved, and you can have permanent minions from dead enemies at your selection - undead Khazra please!
10/31/2012 04:23 AMPosted by PureLaineThe Necromancer is almost the principal character of every novels and he his quiet defined. Probably the Chris Metzen's favorite. The Necromancers NPCs in Diablo 3 share the same mecanics you have seen in Diablo 2 and found in books. Rathma being the 1st one and Trag-Oul as the Aspect of balance between Hell and Heaven.
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