Almost every hit you take resets the 265% weapon damage aoe from tele, also knocks back blues/yellows.
Fill it out with other skill choices, eg: http://us.battle.net/d3/en/calculator/wizard#URXQOk!TdZ!aZacYb
I just stated playing my wiz again, making my way through inferno act3 at the moment. I'm using a build centered around the Illusionish passive and force armor.
- as much all resist and armor as you can afford, helps reduce damage so that mobs dont easily blow force armor cap
- zero vit to start with, increase it only if mobs are blowing your force armor cap (I'm clearing inferno act 3 fine with 10k hp, survivng belial was easy)
- as much life regen as you can afford
- And for dps, the usual miix of Int, cc and cd but ias is the least desirable for this build, slow hard hits is best.
(my wiz gear excluding the soj and hellfire cost me about 2 mil total, skorn was the most expensive @ 1mil, soj has no all res and not neccessary for build)
How it works:
High resist to reduce damage, i got 70+ on most pieces. With my 10k hp, force armor converts a max of 13.5k damage hit into a 3.5k damage hit and it takes about 1 sec to regen that back (3300 regen). Not tanky but if you watch your positioning, being able to out heal 1 hit per sec is enough to survive. Clearing act 3 inferno atm, I die mostly when more than 3 fireballs hit me all at once or if I just stand there like a tank while tons of mobs are meleing me, but it just means you have to play like a wizard to survive.
Use mirror image that blows up to do damage and chance to stun. Teleport on top of a pack of mobs for a 265% wd aoe (slow 2 hand setup). Every time you get hit.. 90% of the time the hit will do more than 15% of max hp (10k hp for me) and reset tele and mirror cd (illusionish passive)
Essentially every 1 hit you take lets you cast 2 exploding clones a 265% weap damage aoe that also knocks back even blues/yellows and slows them 60% so that the big group you just teleported to will not all be meleing you. And it only takes 1 sec to regen back the damage from that 1 hit. Havent tested knockback on bosses, belial stage 1 just teleports away when i do the telewave damage.
I filled the build out with arcane dynamo, forked lightning and disint+nexus. And crystal shell for when force armor looks liek it might not hold up. I'm not sure how it will hold up at higer mp or at efficiency but I'm having fun with it atm. Hope this helps those looking for different builds XD
Question: does critical mass's effect work on unstable anomaly's 60sec cd? ie does cm reduce ua's cd?