390 * 3 targets + (30 * 3seconds * 3 targets) = 1440% * 6 meteors = 8640% total % weapon damage
Liquify at 50% crit...
260 * 3 targets + ( 20 * 3seconds * 3 targets ) + ( 0.875 * 20 * 5seconds * 3 targets ) = 1222.5% * 6 meteors = 7335% total % weapon damage
First before I correct you, you were correct about an extra 3 in my original math so I'll edit that post and leave this.
All dots use the same formula that wicked wind does, I did some exhuastive testing today looking at each rune for blizzard, energy twister, and meteor. The conclusion I came to is this Apoc recovery for damage over time spells is directly affected by 3 things. While I dont include blizzard skill in the lower summations for usuable cm centered skills, just note that its far worse than anything else and its damage doesn't stack. Truely a horrible skill for a cm wizard
#1 Amount of apoc and the proc rate of the skill involved.<--- this was known and most of the proc rates for the spells are known too.
#2 Critical hit chance directly affects Apoc recovery (obviously if you don't score a critical hit you wont get recovery.
#3 Amount of Aps from follower, gear, and skill use rate (some skills have longer cast animations, but none of them are dot specific.
To be even more specific I tested the proc rate of shocking aspect with each dot rune and found that irregardless of crit rate (51%) what directly affected my procs was aps which to confrim has two set varible's 1.78 aps and 2.42 aps. The proc's for SA with Wicked Wind proc's exactly the same as a meteor spell given same aps and crit rate for each.
So to correct shandler's math
Its a 8 second dot your decreasing the dot time scale twice by having both its crit chance multiple (0.875) and its shortened dot version. Actual weapon skill damage per attack turn for liquefy in your version is. and lets be serious about it 1 single target for each spell
Damage @ 50% crit
390+ (30 *3) = 480% weapon damage as fire per attack turn against a single target
260 + ((20 * 3) *0.5) + ((20 * 8) *0.5) 370% total weapon damage as fire per attack turn against a single target
4 hit meteor shower
(104) * 4) + (20 * 3) *4) = 656% total weapon damage as fire per attack turn with 4 hits from meteor shower
42 * 6 = 252% weapon damage as arcane per attack turn against a single target
Proc scalar @ 50% cc
(0.125 + ((0.125 *2) *3)) x 50% = .4375 total proc scalar per attack turn against a single target
(0.10625 + (((0.1625 *2) *0.5) *3)+ (0.10625 * 2) *0.5) *8)) x 50% = .6375 total proc scalar per attack turn per single target
4 hit meteor shower
((0.05) * 4 ) + ((0.05 *2) *4) *3)) x 50% = .7 total proc scalar per attack turn per single target with 4 hits from meteor shower
((0.125) *2) *6)) x 50% = .75 total proc scalar per attack turn per single target.