12/05/2012 01:30 PMPosted by LoroeseMeteor does not use breakpoints like twister. The number of tics is completely independent of attack speed

Biggest lie shandler and apo have ever perpetuated in these forums Period. Apoc returns are absolutely greater @ 2.5002 aps than vs 1.78 aps. At higher aps expect higher total returns per second. 1 cast of emptied out Ap and 1 crit liquefy returns much MUCH more ap total over 8 seconds @ 2.5002than vs 1.78. This is JUST LIKE all the Runes of WW, all the runes of blizzard, all the channel runes for wizard, rltw break points.

All dot's pull the same game code as posted in the original ww breakpoints thread. They just want everyone to think that it doesn't to avoid meteor getting nerfed further, because technically in end-game if you can pull it off its a huge dps boost over standard sns. I.e. replacing wt with a meteor rune for proc's

12/05/2012 01:30 PMPosted by LoroeseI think you just don't understand how he's testing it. Comparing crits with high dps gear is NOT the method that should be used because of the huge varience in damage displayed.

You still don't understand. There is an inherrant variance in damage output per each time a skill is activated. By testing it my way, Biggest crit number comparisons, you take out that randomness of weapon damage You only take a direct sample comparison and can run the easy reduction math. You could do the same exact thing on the opposite end and only take the lowest possible numbers displayed, but due to the nature of RNG and spread damage variance you would need a +10,000 sample size to pin down the exact mechanics of what ad is doing with skills by doing it your way, Its statistics not simple arithimetic. I understand that getting the right results would be tedious and frustrating, but plainly and very humbly your not comparing apples to apples.

Edited by Harrowing#1449 on 12/5/2012 2:45 PM PST