Serving a useful purpose; tending to build up.
Derived by inference; implied by operation of law; not obvious or explicit
The expression of disapproval of someone or something based on perceived faults or mistakes: "Saigyouji ignored the criticisms of KradisZ and said he's just ranting with no actual supporting evidence provided by Saigyouji of how he is ranting when KradisZ is talking about game faults and problems of the game".
The analysis and judgment of a literary or artistic work: "methods of criticism supported by literary theories".
Did I not fully express I was dissatisfied by the game and its faults that I perceived and portrayed them in a constructive manner? Or did you not even read, to me everytime I read any one of your responses its like you just selectively read in between the lines. As for the stats thing as using Ragnarok for an example if you can't even be bothered to knwo about the example I provided you really shouldn't just assume anything then, your argument doesn't even hold anything if you can't be bothered to go do some small research on an OLD mmo with MEANINGFUL stats and choices as a given example that Blizzard could've at least studied for like 10 minutes during that 12 year development time frame. There's no excuse.
I am not obliged based on these 2 definitions(see top of this post, the definitions of what you claim that I don't know and unless you're going to tell me google is wrong?) to provide any kind of suggestion or solution to the game, I merely pointed them(faults) out, in a constructive manner. Bliz for all they care can take it any way they want as I have said if they agree or not and whether or not they want to do something about it or leave it as is. I don't think you know what it means.
Address any problems I've raised? That's already feedback is that I've raised any problem at all, it's up to Blizzard to address it not me, my suggestion at the end which you still fail to provide any deep flaws, where a ranking system would already help fix teams up is a simple solution after their first few runs of it, if you can't even think of that I don't know where you're going with any of it.
How are you so sure? I've at least given the suggestion, you still haven't provided me any insight or details as to why you think this is substantially flawed. You're just saying "it won't work because those measurements are irrelevant" or that's what it seems like, well WHY I mean to defend and everything you do need DPS & power which is acquired through game-time played and paragon level and stats and such?
Were you playing since May? or just recently? Seriously... and even then, if you don't understand a death timer increasing as you die more and more on a single-player playthrough, how absurd does that already sound? Let's lock you into a death counter screen for 1 hour before that 10 mins, before that 30-60 seconds, so by the 5th death you'll wait 1 hour before you're allowed to respawn, since those 30-60 seconds of wait that it's capped at right now isn't a problem yeah? death timer increase per death: 3seconds, 5s, 10s, 30s, 60s, 1min, 10min, 1 hour <- no problem right?
Here it is extremely flawed, by the time I die and the death timer reaches 60s I just quit the game and reload it, guess what now my next death si just 3seconds long, absolutely no difference other than hindrance, tedium, and annoyance for the player. I wasn't getting anywhere to begin with so me remaking the game and resetting that timer down to 3s has no effect other than to piss me off and anyone else who realizes it eventually. The fact that in D2 when you died and lost everything all your equip and stuff that's already a detrimental sign to NOT DIE, but not when you have dumb monsters 1-2shotting you in D3 by the time you reach inferno and have 0 gear prepare you for it from Hell for anyone going through it the first time and not to mention the only penalty is durability going down which is a repair bill tacked on.
the last 2 time lengths are exaggerations of course but if you think that's a system that should be employed on any player during SOLO play, then you're ridiculous. How else do you discover builds on the hardest difficulty without getting good gear from monsters in general most of the time, and test builds by trial and error? Go on an easier difficulty? yeah right. Tell me to use Auction House? Yeah okay, that defeats the purpose of guess & test for a game that claimed "lots of build diversity", missing the word viable here.