Thank you for this post. I am only hostile to people who don't a) read OP, b) come in here ignorant.
I fully support removal of this system, as it was quite frankly boring. But what you need to understand is, that this system allowed us to dish out comparable dps to other classes - and even then only on a SINGLE TARGET. Monks already accepted being far inferior to other classes when it comes to crowd control. Now they removed even that - dishing out DPS for single target. Well not entirely removed, just nerfed significantly.
And I can even swallow the DPS nerf, but can we at least get some better healing mechanics through skills then? Right now we can heal for 6k HP per 45 seconds. That's it. There's LPSS which should work very well if it would only scale. What would this bring to monks? More healing through skills means more dps through gear. Right now monks had the ability to buff amazingly and gear for survivability (because of no skills for healing).
What they just did is we have to gear for both.
You're welcome. :)
And yeah, I get it. I'm a reasonably sharp cookie, but my in-depth understanding of the Monk class is lacking as I only recently leveled one. However, from friends who play as one and having had the limited experience with one that I DO possess, I know the class can be frustrating due to the "difficulty" of getting your LPSS or other forms of regeneration. It kinda sucks that we all have to play the same way typically in order to be effective at health regeneration, even when the monk DOES have its own system to work with. (It shouldn't be too surprising though seeing as they put like 19-20? life per fury spent on the IK set which is a total waste for anyone not whirling around like mad)
As for the DPS though, I really can't comment on just how gimped one class is when comparing with another because I'm not in that elite category yet and I really try to avoid both auction houses as much as I can (not working that well over the last few hundred hours though sadly). I have definitely heard plenty of anecdotal evidence from other folks though regarding crappy DPS numbers for Monks when not using the "snapshot" or something like it.
I hope it works out for you one way or another. Maybe by the time the expansion releases at the end of the year if we're lucky, they will have figured out ways to make our itemization more interesting and varied along with creating better skill synergy for all. I'm personally hoping for a 7th skill slot, potentially a 4th passive and an additional affix possibility on rares and/or legendaries, seeing as I don't think they're going to ever optimize rolls in any way whatsoever. :)