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Shallow game is shallow, ban me I dont care lolz:
This kinda sums it up, while you are at it Rob could you find the once responsible for A: Forcing mouse 1 & 2 binds and the assumptions made through them, B: The person(s) ignoring mine and many others feedback about how much of an issue this controlling behavior is. One you located them you might want to find them non D3 jobs as well as it's probably one of the worst designs I seen in a game.
This day and age we have gaming keyboards and mice with more buttons than we know what to do with yet you at Blizzard seem to think you have to decide for us what buttons to use for what...
The guy publicly disparaged previous versions of Diablo and their creators, and his attitude was reflected in Diablo 3 which, no matter how you view its current (awful) state, will ultimately be remembered as another shlocky cash grab from The Biz circa late 2000s.
Truthfully, I have an impulse to feel sorry for the guy, but then I remember what a petulant ninny he has been throughout this entire process, and all I can think is "the community finally won."
My advice to Pardo is get out from underneath whoever contrived this auction house *sham* and don't let an obvious prima donna do PR even if you-- uh-- really like the guy. Snark and denial are not a good combination.
And just as an aside, Bashiok at least understood managing expectations. He seemed to really and truly listen to the community. Snark without the denial-- get it? You guys have serious structural issues.
Edited by zeolurks#1661 on 1/19/2013 10:17 AM PST
It's funny how many posts have been deleted, this thread would probably be over 200 pages by now.
Really now, what did you expect would happen when you put this thread up? Surely you haven't been unaware this entire time that 90+% of the community hates where this game has gone.
This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III.
I know what you are saying Mr. Pardo but the fact is I would rather be honest with you about my feelings toward the game then try to sugar coat it. I played Diablo 2 for 8 years consistently, in my opinion it is the greatest game of all time with a replay value that goes beyond any game before or after. Diablo 3 did not meet this standard, it didn't even come close. Some of it is good, the battle animations and the physics are pretty amazing but the GAMEPLAY is quite depressing. I feel that my character isn't really progressing, I feel that the itemization is REALLY wrong. I feel that the story/quest line is WAY too linear for a Diablo game..I can run right through everything in Diablo 3 while in Diablo 2 I sometimes got lost on levels and had to spend a few minutes looking for the right way to go. I feel that I should be able to choose where my stats go, especially considering items don't even have stat requirements in Diablo 3. The feeling of "Yeah..this is MY CHARACTER! MY BUILD!" is gone in Diablo 3, everyones the same..we all seek the same stats on the same items and even trading is a snoozefest now thanks to the AH.
The video that I saw in 2008 was the D3 I was expecting, the game I bought in 2012 is some empty shell of what could of been. The PvP patch is finally coming..after almost a year..what do we get ? Something that should of been in at release..a very basic PvP system with no incentive to do it because we all know everyones going to be 1 shotting. Me and my friends heard about the patch coming and we all said "Meh..who cares at this point ? We already dislike the game at its core"
Some people are blunt with how they feel, some of us are more subtle. Mr. Pardo, Mr. Wilson..the fact that we CARED about this game should make you understand how it felt to be "betrayed" if you will, and knowing that we CARED about the game should give you enough reason to reach out to us in a proper manner rather then playing this game of cat and mouse, companies that are much much smaller then Blizzard make it a priority to interact with the community, to feel the players feedback on a daily basis and make the proper judgement and adjustments to correct what the community wants addressed, so my question is why is it different here ? At the most successful gaming company out there why is the community interaction between players and developers so limited and bland ? If smaller company devs can take time out of there day to read topics, reply PROPERLY and act on what the community deems as "poor" or "boring" how come Blizzard can't ? Its been almost a year now and I can't recall anything besides the Reddit AMAA where devs and players actually interacted..the progress of fixing what the community deems poor has been very slow, and now that time has passed alot of us have moved on and barely ever come to the forums. What you have left is players who are absolutely content with the game as it is but do not forget how many droves have already quit and moved on because of the very slow progress of fixing things and the fact the company seems to not care what we think.
Excuse my bluntness, I doubt you'll even read this but I want to be honest with you, the game is flawed at its core..every aspect that made Diablo great in the past has been utterly removed and that is why we are so hostile.
I'll talk about Jay Wilson first and then Rob Pardo. Jay Wilson had some pretty clear signals that he was not coined for the DIRECTOR function as listed:
Now on Rob Pardo... With all those signals, specially the expenses reports he had access and whose work was checking it, yet still chose to keep this train on track to wreck for SEVEN YEARS???? What went wrong with him? Didn't he verified the work at any point?
For crying out loud, Jay Wilson management made Wyatt Cheng produce crap. I still can't conceive fully how it's possible to pressure and mislead a designer of the caliber of Wyatt Chang to make such noob mistakes as the Invincible Elites of Inferno at release. Or how it's possible to think that leading the Battle.net programmers to create the error 37 was a good strategy. Yeah, right... A high priority AH without people actually playing to fill it is great business thinking.
And all this time, all these errors and Rob Pardo stood still based on blind faith? Let's hope this lesson did teach him that making a harsh move can be a good thing, the next time a choice he made for a lead position doesn't live to the expectations.
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