Grow up kids.
Seriously, grow up.
LEAVE JAY WILSON ALONE!!!!
I dont think the AHs are the problem, if they change the looting system the AHs wont be a problem, and one of the reasons the AHs were made was to provide casual players a chance to buy gear safely, because people who work all day dont have the same time to farm like a hardcore player.
hahahahahaha, grow up.
at this point with such horrible loot drops at 99.9% of the time -- the RMAH and GAH have been saving some of the player base.
01/21/2013 08:43 PMPosted by Razorspinhttp://www.quickmeme.com/meme/3snwuk/
In WoW, there was a good chunk of time I spent really just because of the cool people you'd run into. Duelling, pvp, raiding, running a guild. When the focus of the game brought people together it was a much different experience than what we deal with now.
Now we just deal with waiting for your queue to pop, you do a quick and dirty grind with some strangers you won't ever talk to again, and then back to waiting for another queue.
All the good people of D3/WoW left, by the way, they're playing Guild Wars 2, Minecraft, DOTA 2 (LOL@Blizzard!!!), Torchlight 2 (Epic LOL@Blizzard), Skyrim, or any of the host of top selling PC games that are on fire right now.
Do you honestly not realize why the loot is designed the way it is? There's no item sink in this game, no item decay, so how do they keep the game's economy from being flooded with desirable items and crashing? They develop this terrible itemization system that promotes absurd levels of desirable item scarcity, so that there's a continual demand for good items.
I mean, why do you think the loot drops are awful 99.9% of the time? Because they thought that would be fun? Just to troll everyone?
If you can't see that the AH's and the itemization are part of the same problem, I'm just not sure what to say to you.
The AH's are the very reason that they can't fix the items, because then there would be so many desirable items being generated that they would fairly quickly be worth absolutely nothing.
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