You have a weird and illogical point of view.
Most of the best drops in the AH are not crafted, but dropped.
As you need an account bound material, you NEED to play the game to craft these items, so you can't just stay in town and play the marketplace to make gold, then buy materials with that, then craft, then sell what you crafted to make some more gold and keep playing the market. You will HAVE TO go out there and kill stuff, and when you kill stuff, items drop.
Then, if you craft items that are better than drops, you have three choices: Give drops to Alts, salvage them, or sell them.
It's highly unlikely that they'll stop selling drops to salvage them when they are good enough to be sold. Since they'll get more materials for crafting by selling the drop and then buying materials with the gold.
More people will also craft if they see crafted items can be good, meaning that demand for materials would increase, and more crap would be salvaged to meet that demand, reducing a bit the number of crappy items in the AH.
It does not matter if they won't craft tradable items anymore with those materials and instead save them for account-bound crafting, because drops can still be better than tradable crafted items, but if they craft items better than those drops, they'll sell those items.
And the more they sell them, the cheaper they'll get.
And that should make them more accessible to lower-income players.
Yeah, you are exchanging something you can trade for something you can't, but that's a gold sink, and that's NEEDED for game economies to be sustainable and keep inflation in check.
Wealth is consumed to produce something that can't directly produce more wealth, but that is appreciated by the player as it helps producing more wealth (fighting monsters can be easier with better gear). And that's how good game gold sinks are supposed to work.
So the potential upsides are:
- Gold and item sink.
- Slight reduction of crap in the AH.
- Slight increase of decent drops in the AH.
- Slight decrease in prices for both drops and tradable crafted items in the AH.
- More economic potential for materials.
And the downsides are:
- You don't get to buy all the stuff others may have crafted and discard if they get or already have something better, and you'll have to craft your own if you want to match the power of those items until/unless better stuff drops for you.
Which I don't really see as a downside.
Edited by Mithrán#2507 on 1/16/2013 6:28 AM PST