One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.
While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.
I just wish you guys posted all the bugs that are known instead of fixing something that you never said is a bug like the Snapshot monk. it was a known tactic for almost 6 months now and bliz never said it's an exploit (never deleted posts about it) and never posted it as a known bug. many of us waited for months to see if anything is done to change this and now after I geared up my monk (less than two weeks ago) and many did so too its "fixed" in 1.07. many of us spent 300 or more millions making that monk to work - yea, for gold buyer players its nothing but for most of us it's a lot of gold and it's the only way a monk can play at high mp and be somehow efficient. if you wouldn't have changed it than the sets would have cost a lot more so it would have evened out with the barb set cost. BTW, A well geared barb can farm faster and nothing is broken with that in blizz eyes.