D3 is too loot dependent to the point if you have no items equipped you dps is next to nothing.
D2 since skills were based on level, you could still do something with no gear, even in PvP you could see a naked bone necro own geared players.
Since D2 was not gear dependent you had much more choice in what gear you wanted to play around with, without sacrificing too much.
D3, you do not have much choice in gear or gear options because your damage is dependent on how much IAS,crit damage, crit chance, and primary stats you can get on your items.
So every one wants the same items with same stats, leaving little room for anything else.
D2 also had caps, IAS cap,FCR cap, FHR cap. So with caps you had to think about what item combinations should I choose to give me X amount of fhr,fcr and ias and so forth. Creating unique item combinations in D2, adding more customization.
With D3 having only a cap on run speed, people again are given little to think about in gear choice as like i said you simply try to keep increasing all the stats on items that gives you more dps.
Loot was also much better in D2, as it was less random then it is in D3.
In d3 you could find a lacuni bracers, but if they do not roll specific stats like crit or res all they garbage.
Also in D2 you had rune words which worked out good. High runes were hard to find, but if you found enough low runs you could fuse them together creating a higher rune, so you always felt 1 step closer to getting some of the best gear in game.
In d3 you mainly have to rely on other people finding the items you want for you, and when they do find them you have to grind forever to get gold to buy them.
And with gold losing its value all the time, with little amount of gold sinks and tons of gold bots items become more expensive to the point where it would take you 2 years to grind enough gold for the items you want, and by the time you grind for the gold the item is all ready gone.
So really there is nothing to grind towards as your items are based on what others find and post in the AH, and you only have 1.5days to try and get billions of gold to buy it.
Thoes are some of the things which I do not like about d3 making it feel less like D2. Thought I share my thoughts about it.
It's not even that this game is more loot dependent. It's that the loot is extremely boring. The whole itemization system is dull and there's no real synergy between gear and skills. What? 15% more fire damage? That's cool..15% more fire damage? What do you think +2 to Fire Skills did in Diablo 2? It was the same difference... If anything, Diablo 3 add more of a relationship between gear and damage. Half the classes in D2 wouldn't change damage much if they were completely naked.
That and because your characters are permanent (on SC mode anyway), it is nearly impossible to find top-end gear.
thats just few of the difference there no stats wich is a huge customise. there not even a walk option. max level 99 and actualy super hard to getmany dont get that far. 8 player in game. dmg in duel was great not one shotting. 8 hour to be max level like now. also a ladder.
runeword and lets say a big 5 more socket in weapon. there no jewels or any charm torch anni in here. we had an alive cain in act 4 and 5 lol to identify our items instantly. no synergy no all skill on item no deadly strike n all those stuff attack rating ? how dare they called this diablo 3 if d3 was made for pvm its not even close to d2 and were talking about a 13 yr old game
If they actually knew how to "improve this game" it should have been done by now. All they have done is thrown in garbage to try and keep people "interested"
They should have. They started this game on the D2 engine. In 2008 they had a working D3 game and were showing it off. It was ON the D2 code. Someone made the change that "We need to scrap this project and start over" and thus the new D3 code that we have now was created. Removing 90% of what made Diablo, Diablo. This game SHOULD have been an almost perfect game on release. We got a 25% completed game full of game breaking bugs, an AH what was half working, and no PVP. PvP is like 50% of what this game was to be about.
4 to 5 years Now you are full of BS. You better do some research because D2 was released in 2000, LOD was released in Summer of 2001, Rust storm was released in 2003 How is that in your mind 4 to 5 years?
Maybe the same thing people did for 12 years on Diablo 2? The hunt for that perfect item. I quit my hunt for that perfect item when 99% of everything that dropped in this game was utter and total trash. I gave this game from May to November to be improved on. All we got was a lame bogus UBER BOSS for a worthless ring, and them changing the way classes worked forcing players to buy new items, and for them to keep adjusting how hard this game was or was not.
I played D1 and D2 on release. I was 19 when D1 came out and I was 23 when Diablo 2 came out. I played for over 4 years on Diablo 2, went through 3 to 4 CD's. Most people my age say the same things about D2 and I doubt all of us are wrong because of "childish ways" Not everyone was 12-16 years old when they played Diablo 2. Nice try though.
They have hardly done anything to improve on this game. You are blind as a bat if you think so. They crushed bugs that should have been found during testing. They added new crap to keep people interested, however they have done very very little to "improve" this game. All they have done is adjusted what is already there and added things to make you think they have been doing things to improve this game.
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