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Is this a troll thread? Holy crap, I haven't seen a thread on the D3 forums with more paragraphs of text.i also liked that in diablo 2 poison damage did damage over time. were in diablo 3 its no different then any of the other spell damage which i feel is just another way they dumb down there game.Their game is dumbed down completely. It plays exactly like the Call of Duty games: there is one clear objective, and that's the only thing you can do. If you do anything else, it feels like an utter waste of time. And it is. Follow the quest objectives, kill some monsters with the same boring skills (or use four different-but-equally-boring skills that are in no way special), watch a cutscene you've seen 1000 times before but only wanted to watch once, fight an "epic" battle that is nearly identical to every other boring fight you've had, pick up the 1 rare item that dropped when the boss is dead, wait 2 seconds to validate that the item is garbage, walk over to the vendor, sell the item, repair your gear, repeat. That will always be Diablo 3.So crack a beer, get a little tipsy, and have a piss on Diablo 2's grave with me, Blizzard, and all the other people who bought this game because they played Diablo 2 and thought Diablo 3 was a sequel. As our urine patters upon the supple sod, it trickles quietly towards its unseen destination before vanishing into the ground where the blades of grass meet the soil. Perhaps our pious offering will awaken the spirit of a real game, if only briefly, in our collective consciousness, and an umbra of Diablo 2, magnificient and radiant in all its glory, will bathe us in its golden light, a reminder that we once battled in the bygone days of game design. But the pattering slows, then stops. The apparition is gone. We zip our pants and the yolk of reality again weighs heavy about our necks: Diablo 2 decomposed long ago in a coffin labeled "Blizzard North."
I am a fu cking genius.
Edited by Fiste#1894 on 1/14/2013 1:51 AM PST
OP has pointed out THE MAIN flaw of this game.
The thing about D2 and stat points was flawed in every way.
A sorc didnt put 1 point into energy, a nec didnt, a pally didnt etc. it all came from items.
A non melee didnt put any point into STR unless necessary for the armor, same about Dex for block.
In the end you just went for full vita, dex until max block, str until items are equipped and energy nobody specced unless you played a mana shield sorc.
So what was the point of these stats anyways?
I agree that it would be nice to be able to spec something which matters, but D2 did never had such a system, D1 had yes - but never D2.
I used to have over 100 items for trade at any given time because I could trade what I could access in my stash or on all of my mules at any given time. Now I'm limited to 10. How is this better?
The thing about D2 and stat points was flawed in every way.
And so it came to pass that they just removed stat point allocation altogether.
Another equally obvious solution would have been to keep them in, and fix the flawed implementation D2 had. Not saying that I know how, but there are bound to be better ways than the current state, in which 1 item gives more main stat than a level 60 character has by him/herself.
By removing the element of choice, the ability to learn from mistakes and to ultimately create a character that you could be proud of was also removed. All lvl 60 characters are the same, and you can change your profession on a whim.
What wicked world is this, in which a veteran swordmaster may pick up a spear the next day, and wield it with equal proficiency as he did his sword; the weapon he invested a lifetime of training into.
And what of these weapons, where one sword may strike its foe for tenfold the damage another sword may inflict, even though its blade is the same length, and cleaves the monster's belly with likewise ease?
There are few heroes that derived their power from their weapons, instead of wielding it with hard earned proficiency.
He-Man was one of them.
We are all He-Man.
Edited by peterned#1455 on 1/14/2013 3:27 AM PST
This comment pissed me off. Selling is NOT the same as Trading!
Diablo 3's fatal flaw with trading is that everything is too concrete and closed off from other people:
This doesn't only apply to trading:
I was so excited for this game, but now i'm so sick of how limiting is, because of Blizzard's "design philosophy" BS. One patch a time, they're slowing making it into the game that people wanted IN THE FIRST PLACE.
While I agree that the use of the stat point system could be typically asinine, it was more about the fact that you were given the option to customize your character how you wanted.
If you wanted a super-vitality heavy character, you can pump a ton of points into Vitality. If you messed up your character, then you had to make a new one. What's wrong with that penalty?
I made a dozen Barbarians because of build experimentation, and I was excited to work on my "new axe barb" or whatever it was.
And if the system is too penalizing, why not just keep the stat system in place, with a stat-reset option (that's ridiculously expensive)?
Not until someone at blizz got involved and decided they should basically start from scratch and threw all the good stuff out the window.
I had four different necro builds in D2....
There used to be an LOL necro build but it got
patched in 1.10 i think.
you summon a blood golem and put iron maiden
on your opponent or something like that and they
1 hit themselves every time.
This is completely and utterly illogical. This is a sequel developed by the same game company...it's not like they are starting from scratch. Also, the features mentioned in the above post, namely that skill dps was independent of weapon dps, was in D2 upon initial release. Similarly, such a feature is commonplace is all other ARPGs as it is the easiest way to promote itemization.
Last I checked D3 was an MMO.
And another game is very easy to name. Eve Online.
Or since you wanted non MMO. Minecraft.
Go play a hammerdin without an enigma and tell me how great D2 is. Since it's not about the loot, go do it without gear.
Edited by Synol#1750 on 1/14/2013 7:42 AM PST
Somewhat related to this thread...There is a book coming out about the history of the Diablo franchise. Definitely sounds interesting, with direct quotes from past Blizzard North devs and current Blizzard employees.
Here is the Q&A with the author....http://www.shacknews.com/article/76455/community-spotlight-the-man-behind-the-book-of-blizzard
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